mirror of https://github.com/nmlgc/ReC98.git
![]() A future sprite converter (documented in #8) could then convert these to C or ASM arrays. (Except for the piano sprites for TH05's Music Room, which are stored and used in such a compressed way that it defeats the purpose of storing them as bitmaps. |
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gaiji.bmp | ||
main_pat.h | ||
main_pat.inc | ||
piano_l.bmp |