mirror of https://github.com/nmlgc/ReC98.git
10 lines
287 B
C++
10 lines
287 B
C++
// SPRITE16 sprite area contents for MAIN.EXE.
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#include "th03/sprite16.hpp"
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#define XY(x, y) ((y * ROW_SIZE) + (x / BYTE_DOTS))
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// Base position for all attack sprites
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static const sprite16_offset_t SO_ATTACK_P1 = XY(0, 0);
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static const sprite16_offset_t SO_ATTACK_P2 = XY(320, 0);
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