ReC98/th03/sprites/main_s16.hpp

10 lines
287 B
C++

// SPRITE16 sprite area contents for MAIN.EXE.
#include "th03/sprite16.hpp"
#define XY(x, y) ((y * ROW_SIZE) + (x / BYTE_DOTS))
// Base position for all attack sprites
static const sprite16_offset_t SO_ATTACK_P1 = XY(0, 0);
static const sprite16_offset_t SO_ATTACK_P2 = XY(320, 0);