// SPRITE16 sprite area contents for MAIN.EXE. #include "th03/sprite16.hpp" #define XY(x, y) ((y * ROW_SIZE) + (x / BYTE_DOTS)) // Base position for all attack sprites static const sprite16_offset_t SO_ATTACK_P1 = XY(0, 0); static const sprite16_offset_t SO_ATTACK_P2 = XY(320, 0);