ReC98/th04/main/midboss
nmlgc 270d376089 [Maintenance] Add min/max abstractions for constrained random numbers
Way easier to read compared to the mental gymnastics of the original
"offset + range" form, especially since we can also abstract away
subpixels with another layer of wrapper functions. Also brings a bunch
of new speed/angle symmetries to light.

Part of P0190, funded by nrook.
2022-04-30 14:37:23 +02:00
..
defeat.cpp [Maintenance] Add min/max abstractions for constrained random numbers 2022-04-30 14:37:23 +02:00
funcs[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
midboss.hpp [Decompilation] [th04/th05] Boss and midboss player shot collision handling 2022-03-27 01:50:07 +01:00
vars[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00