Way easier to read compared to the mental gymnastics of the original
"offset + range" form, especially since we can also abstract away
subpixels with another layer of wrapper functions. Also brings a bunch
of new speed/angle symmetries to light.
Part of P0190, funded by nrook.
The fanciness of expressing these as signed constants probably hurted
the understandability of the code more than it helped.
Part of P0189, funded by Arandui and Lmocinemod.
Awesome! The last of the shared TH04/TH05 boss functions, completed
just as the money for that sort of thing ran out. Time to decompile
some actual bosses!
Part of P0188, funded by [Anonymous] and nrook.
With TH04's version hardcoding not only Gengetsu's dialog and
initialization, but also the Bad Ending after having clearing Stage 5
with continues or on Easy difficulty.
Part of P0188, funded by [Anonymous] and nrook.
motion_t is also used for certain animations in MAINE.EXE, so not all
instances refer to entities in playfield space. Explicitly specifying
the latter now allows us to gain…
Part of P0149, funded by Blue Bolt, Ember2528, and -Tom-.
Adding op/, main/, and end/ directories does nicely cover a great
majority of the "not really further classifiable slices" implied in
d56bd45.
Part of P0086, funded by [Anonymous] and Blue Bolt.