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boss
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[Decompilation] [th04/th05] Bosses: Item drops
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2022-03-27 01:35:40 +01:00 |
bullet
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[Decompilation] [th04/th05] Bosses: Phase switching
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2022-03-27 01:35:40 +01:00 |
dialog
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[Reverse-engineering] [th04/th05] Dialog: Buffer pointer
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2022-03-27 00:39:04 +01:00 |
enemy
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[Maintenance] Turn motion_t into a template
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2021-07-31 09:33:50 +02:00 |
hud
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[Decompilation] [th04/th05] Text overlay: Stage transitions
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2022-03-27 00:39:00 +01:00 |
item
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[Maintenance] [th04/th05] Remove `extern "C"` from more areas of code
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2022-03-26 20:44:54 +01:00 |
midboss
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[Decompilation] [th04/th05] Bosses: Defeat sequence
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2022-03-27 01:35:37 +01:00 |
player
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[Maintenance] [th04/th05] Remove `extern "C"` from more areas of code
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2022-03-26 20:44:54 +01:00 |
pointnum
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[Decompilation] [th04/th05] Bosses / Midbosses: End-of-phase score bonus
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2022-03-27 00:33:51 +01:00 |
stage
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[Naming] [th02/th04/th05] Stage clear bonus calculation and rendering
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2022-03-27 00:33:51 +01:00 |
tile
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[Maintenance] [th04/th05] Remove `extern "C"` from more areas of code
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2022-03-26 20:44:54 +01:00 |
bg.hpp
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[Decompilation] [th04/th05] Bosses: Defeat sequence
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2022-03-27 01:35:37 +01:00 |
bullets_gather_inv.asm
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[Reverse-engineering] [th04/th05] Bullets: Distinguish clear and zap mechanics
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2021-07-31 09:33:35 +02:00 |
circle.asm
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[Maintenance] Consistently use singular for entity structure and file names
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2021-11-28 19:14:02 +01:00 |
circle.cpp
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[Maintenance] Consistently use singular for entity structure and file names
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2021-11-28 19:14:02 +01:00 |
circle.hpp
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[Maintenance] Consistently use singular for entity structure and file names
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2021-11-28 19:14:02 +01:00 |
circles[bss].asm
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…
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circles_color[bss].asm
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…
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demo.h
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…
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drawp.hpp
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[Decompilation] [th04/th05] Common transformations from playfield space to VRAM
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2021-07-31 09:33:50 +02:00 |
drawpoint[bss].asm
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…
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ems.cpp
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[Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t`
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2021-12-27 00:52:20 +01:00 |
ems.hpp
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[Decompilation] [th04] EMS / Dialog: Exit function
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2021-11-29 02:01:10 +01:00 |
ems[bss].asm
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…
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end.hpp
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[Decompilation] [th04/th05] Bosses: Defeat sequence
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2022-03-27 01:35:37 +01:00 |
frames.h
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…
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frames[bss].asm
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[Decompilation] [th04/th05] Turbo/Slow Mode slowdown
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2021-07-31 20:19:33 +02:00 |
frames[data].asm
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…
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gather.cpp
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[Decompilation] [th04/th05] Common transformations from playfield space to VRAM
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2021-07-31 09:33:50 +02:00 |
gather.hpp
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[Maintenance] [th04/th05] Move ASM land gather declarations to their own file
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2021-07-31 20:19:33 +02:00 |
gather.inc
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[Maintenance] [th04/th05] Move ASM land gather declarations to their own file
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2021-07-31 20:19:33 +02:00 |
gather[bss].asm
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[Maintenance] [th04/th05] Move ASM land gather declarations to their own file
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2021-07-31 20:19:33 +02:00 |
gather_add.asm
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…
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gather_point_render.asm
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…
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homing.hpp
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…
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homing_target[bss].asm
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…
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null.asm
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…
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null.hpp
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…
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pause.asm
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…
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pause.h
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…
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pause[data].asm
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…
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phase.h
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[Decompilation] [th04/th05] Midbosses: Defeat animation update function
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2022-03-05 17:50:33 +01:00 |
phase.inc
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…
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play[bss].asm
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…
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playfld.cpp
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[Decompilation] [th04/th05] Playfield shaking
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2022-03-05 17:50:33 +01:00 |
playfld.hpp
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[Maintenance] [th02/th04/th05] Text overlay: Adopt "playfield TRAM" code
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2022-03-27 00:33:51 +01:00 |
playfld[bss].asm
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[Decompilation] [th04/th05] Playfield shaking
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2022-03-05 17:50:33 +01:00 |
playfld[data].asm
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[Decompilation] [th04/th05] Playfield shaking
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2022-03-05 17:50:33 +01:00 |
playperf.asm
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…
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playperf.hpp
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…
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quit.hpp
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[Reverse-engineering] [th04/th05] Game quit flag
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2022-03-27 00:39:04 +01:00 |
quit[bss].asm
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[Reverse-engineering] [th04/th05] Game quit flag
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2022-03-27 00:39:04 +01:00 |
rank.hpp
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[Maintenance] Consistently use singular for entity structure and file names
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2021-11-28 19:14:02 +01:00 |
score.hpp
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[Maintenance] [th03/th04/th05] Drop the `_lebcd` suffix from score variables
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2022-03-27 01:29:03 +01:00 |
score[bss].asm
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[Maintenance] [th03/th04/th05] Drop the `_lebcd` suffix from score variables
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2022-03-27 01:29:03 +01:00 |
scroll.hpp
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[Decompilation] [th04/th05] Applying VRAM scrolling to Y coordinates (segment 3)
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2021-07-21 00:35:02 +02:00 |
scroll_y_1.asm
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…
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scrolly3.cpp
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[Maintenance] Adopt the peek() and poke() inline functions from <dos.h>
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2021-09-12 17:50:41 +02:00 |
select_for_rank.asm
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…
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slowdown.cpp
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[Decompilation] [th04/th05] Turbo/Slow Mode slowdown
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2021-07-31 20:19:33 +02:00 |
slowdown.hpp
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[Decompilation] [th04/th05] Turbo/Slow Mode slowdown
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2021-07-31 20:19:33 +02:00 |
slowdown[bss].asm
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[Decompilation] [th04/th05] Turbo/Slow Mode slowdown
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2021-07-31 20:19:33 +02:00 |
spark.hpp
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[Maintenance] [th04/th05] Declare all public spark functions in C land
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2021-07-31 20:19:33 +02:00 |
spark_render.asm
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…
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sparks.asm
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[Maintenance] [th04/th05] Declare all public spark functions in C land
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2021-07-31 20:19:33 +02:00 |
sparks[bss].asm
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…
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sparks_add.asm
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[Maintenance] [th04/th05] Declare all public spark functions in C land
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2021-07-31 20:19:33 +02:00 |
sparks_add[bss].asm
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…
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