ReC98/th04
nmlgc 367431a69a [Naming] [th04/th05] EGC: Reuse the egc_start_copy_noframe() function name
If only `th04/main/tile/render_a.asm` were at the same place in both
games, then it would have made sense to decompile it right away.

Part of P0258, funded by [Anonymous] and Blue Bolt.
2023-10-31 22:33:36 +01:00
..
end [Naming] [th04/th05] Verdict screen: Number rendering 2023-06-13 04:26:26 +02:00
formats [Maintenance] Remove `extern "C"` from more areas of code 2023-10-31 22:33:16 +01:00
gaiji [Naming] [th04/th05] Verdict screen: Number rendering 2023-06-13 04:26:26 +02:00
hardware [Contributing] Decide on `seg` and `off` for x86-segment-related identifiers 2023-06-30 19:59:11 +02:00
hiscore
main [Naming] [th04/th05] EGC: Reuse the egc_start_copy_noframe() function name 2023-10-31 22:33:36 +01:00
math [Build] Compile shared translation units in 386 mode by default 2023-06-30 19:59:11 +02:00
op [Maintenance] Remove the vsync_reset_*() macros 2023-02-28 08:07:52 +01:00
shiftjis [Maintenance] [th04/th05] Demo Play: Move OP return code into the header 2023-10-31 22:33:19 +01:00
snd [Build] Compile shared translation units in 386 mode by default 2023-06-30 19:59:11 +02:00
sprites [Decompilation] [th04/th05] Boss explosions 2023-07-01 05:22:23 +02:00
bgimage.cpp [Decompilation] [th04/th05] bgimage_snap(), bgimage_put(), bgimage_free() 2021-03-20 02:36:36 +01:00
bgimager.asm [Separate translation units] [th04/th05] bgimage_put_rect() (undecompilable) 2021-03-19 23:19:48 +01:00
boss.cpp [Decompilation] [th04/th05] Bosses: Defeat sequence 2022-03-27 01:35:37 +01:00
boss_4m.cpp [Decompilation] [th04] Stage 4 Marisa: Point-reflected movement 2022-04-17 00:00:35 +02:00
boss_4r.cpp [Reverse-engineering] [th04] Stage 4 Reimu: Data segment variables 2022-03-27 00:48:06 +01:00
boss_bd.cpp [Decompilation] [th04/th05] Bosses: Backdrop rendering 2022-05-01 00:22:03 +02:00
boss_exp.cpp [Decompilation] [th04/th05] Boss explosions 2023-07-01 05:22:23 +02:00
boss_x2.cpp [Reverse-engineering] [th04] Gengetsu: Wave teleport amplitude 2022-03-27 00:43:03 +01:00
bullet_a.cpp [Maintenance] Remove `extern "C"` from vector header inclusions 2023-06-10 18:32:25 +02:00
bullet_u.cpp [Maintenance] [th04/th05] Move bullet code into dedicated segments 2022-03-05 15:31:50 +01:00
cdg_load.asm
cdg_p_na.cpp [Decompilation] [th04/th05] cdg_put_noalpha_8() 2021-03-20 02:36:40 +01:00
cdg_p_nc.asm [Separate translation units] [th04] cdg_put_nocolors_8() (undecompilable) 2021-05-11 18:47:58 +02:00
cdg_p_pl.asm [Separate translation units] [th04] cdg_put_plane() (undecompilable) 2021-05-11 18:48:00 +02:00
cdg_p_pr.asm [Separate translation units] [th04] cdg_put_plane_roll_8() (undecompilable) 2021-03-20 02:36:39 +01:00
cdg_put.asm [Translation unit catch-up] [th04] cdg_put_8() 2021-04-21 16:24:18 +02:00
cfg_lres.cpp [Decompilation] [th03/th04/th05] cfg_load_resident_ptr() 2021-07-21 00:34:59 +02:00
chars.inc
checkerb.cpp [Decompilation] [th04] Scrolling checkerboard background 2023-05-30 01:25:20 +02:00
common.h
cutscene.cpp [Decompilation] [th03/th04/th05] Cutscenes: Script loading and freeing 2022-11-30 19:08:28 +01:00
demo.cpp [Decompilation] [th04/th05] Demo Play: Reading the replay file 2022-05-01 00:22:04 +02:00
dialog.cpp [Decompilation] [th04] EMS / Dialog: Loading the remaining images 2021-11-29 02:01:10 +01:00
dialog_f.cpp [Maintenance] [th04/th05] Dialog: Start a new translation unit with shared code 2023-10-31 22:33:29 +01:00
egcrect.cpp
ems.cpp [Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image 2021-11-29 01:53:43 +01:00
exit.cpp [Maintenance] Remove `extern "C"` from more areas of code 2023-10-31 22:33:16 +01:00
f_dialog.cpp [Decompilation] [th04/th05] Dialog: Script loading functions 2022-03-27 00:39:04 +01:00
frmdely2.c [Maintenance] Remove the vsync_reset_*() macros 2023-02-28 08:07:52 +01:00
gather.cpp [Decompilation] [th04/th05] Gather circle rendering 2021-07-21 00:35:02 +02:00
grcg_3.cpp [Decompilation] [th04/th05] GRCG mode/color setting functions in segment #3 2022-05-01 00:22:03 +02:00
hud_hp.cpp [Decompilation] [th04/th05] HUD: High-level HP bar rendering 2022-05-01 00:22:03 +02:00
hud_ovrl.cpp [Maintenance] [th04/th05] Text popups: Move to a new "text overlay" module 2022-03-27 00:33:51 +01:00
initmain.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
initop.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
input_s.asm [Translation unit catch-up] [th04] Low-level input 2021-03-20 02:36:38 +01:00
input_w.cpp [Decompilation] [th04] input_wait_for_change(), .MPN: Freeing / palette setting 2021-04-22 19:27:08 +02:00
it_spl_u.cpp [Decompilation] [th04/th05] Items: Splash circle spawn/update functions 2022-03-05 15:31:50 +01:00
m_char.cpp [Maintenance] Introduce types for VRAM colors and their components 2023-06-30 19:59:11 +02:00
mb_dft.cpp [Decompilation] [th04/th05] Midbosses: Defeat animation update function 2022-03-05 17:50:33 +01:00
mb_inv.cpp [Decompilation] [th04/th05] Midbosses: Sprite area invalidation 2022-05-01 00:22:03 +02:00
mem.h [Reverse-engineering] [th04/th05] EMS: Cache area layout 2021-11-29 01:53:13 +01:00
mem.inc [Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image 2021-11-29 01:53:43 +01:00
mem[bss].asm
midboss.cpp [Decompilation] [th04/th05] Midbosses: Activation and reset functions 2022-05-01 00:22:03 +02:00
midboss4.cpp [Decompilation] [th04] Stage 4 midboss: Rendering 2023-07-01 05:22:23 +02:00
motion_3.asm [Separate translation units] [th04/th05] motion_update_seg3() (undecompilable) 2021-07-21 00:35:02 +02:00
mpn_free.cpp [Decompilation] [th04] input_wait_for_change(), .MPN: Freeing / palette setting 2021-04-22 19:27:08 +02:00
mpn_l_i.cpp [Decompilation] [th04] input_wait_for_change(), .MPN: Freeing / palette setting 2021-04-22 19:27:08 +02:00
playchar.h [Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t` 2021-12-27 00:52:20 +01:00
player_m.cpp [Decompilation] [th04] Player: Input → movement velocity 2023-01-17 11:44:15 +01:00
player_p.cpp [Decompilation] [th04/th05] Player position clamping 2021-07-21 00:35:03 +02:00
playfld.cpp [Decompilation] [th04/th05] Playfield shaking 2022-03-05 17:50:33 +01:00
res_huma.cpp [Contributing] Decide on `seg` and `off` for x86-segment-related identifiers 2023-06-30 19:59:11 +02:00
resident.hpp [Maintenance] Review any redundancies and label them as ZUN bloat 2022-08-16 01:43:14 +02:00
score.h [Decompilation] [th04/th05] Bosses: Defeat sequence 2022-03-27 01:35:37 +01:00
score[data].asm
scoreupd.asm [Decompilation] [th01] Stage bonus: Main function 2022-08-11 23:18:29 +02:00
scoreupd[data].asm
scrolly3.cpp [Decompilation] [th04/th05] Applying VRAM scrolling to Y coordinates (segment 3) 2021-07-21 00:35:02 +02:00
setup.asm [Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color 2022-11-30 17:00:42 +01:00
setup.cpp
setup[bss].asm
setup[data].asm
shared.inc [Maintenance] [th04/th05] Text popups: Move to a new "text overlay" module 2022-03-27 00:33:51 +01:00
slowdown.cpp [Decompilation] [th04/th05] Turbo/Slow Mode slowdown 2021-07-31 20:19:33 +02:00
snd_dlym.cpp
snd_kaja.cpp [Decompilation] [th04] snd_kaja_interrupt() 2021-05-11 18:47:57 +02:00
snd_load.cpp [Decompilation] [th04] snd_load() 2021-05-12 14:31:03 +02:00
snd_mmdr.c [Decompilation] [th04/th05] snd_mmd_resident() 2021-05-11 18:47:57 +02:00
snd_mode.cpp [Decompilation] [th04/th05] snd_determine_modes() 2021-05-11 18:47:59 +02:00
snd_pmdr.c [Decompilation] [th04/th05] snd_pmd_resident() 2021-05-11 18:47:56 +02:00
snd_se.cpp [Decompilation] [th02/th03] Sound effect playback 2021-04-03 22:11:45 +02:00
snd_se_r.cpp [Decompilation] [th02/th03] Sound effect playback 2021-04-03 22:11:45 +02:00
spark_a.asm [Separate translation units] [th04/th05] Spark sprite spawning (undecompilable) 2022-05-01 00:22:04 +02:00
staff.cpp [Reverse-engineering] [th04] Staff roll: State 2023-06-12 02:09:21 +02:00
stages.cpp [Decompilation] [th04] Stages: Stage 5 background star rendering 2023-05-29 21:23:08 +02:00
std.cpp [Decompilation] [th04] Stage tiles: Setting single tiles / .STD: Load function 2023-05-30 01:31:46 +02:00
th04.inc [Decompilation] [th04] Player: Input → movement velocity 2023-01-17 11:44:15 +01:00
tile_set.cpp [Decompilation] [th04] Stage tiles: Setting single tiles / .STD: Load function 2023-05-30 01:31:46 +02:00
vector.cpp [Translation unit catch-up] [th04] vector1_at(), vector2_at() 2021-05-11 18:47:54 +02:00
vector2n.asm [Separate translation units] [th04/th05] vector2_near (undecompilable) 2022-05-01 00:22:04 +02:00
zunsoft.asm [Naming] Rename vector1_at() to polar() 2023-06-12 02:08:41 +02:00
zunsoft.h
zunsoft[bss].asm
zunsoft[data].asm