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#include "th04/main/playfld.hpp"
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#include "th02/main/player/player.hpp"
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extern PlayfieldMotion player_pos;
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void near player_pos_update_and_clamp(void);
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// Shots
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// -----
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static const uint8_t POWER_MAX = 128;
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#define SHOT_W 16
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#define SHOT_H 16
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// -----
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