ReC98/th04/main/player/player.hpp

16 lines
258 B
C++

#include "th04/main/playfld.hpp"
#include "th02/main/player/player.hpp"
extern PlayfieldMotion player_pos;
void near player_pos_update_and_clamp(void);
// Shots
// -----
static const uint8_t POWER_MAX = 128;
#define SHOT_W 16
#define SHOT_H 16
// -----