mirror of https://github.com/nmlgc/ReC98.git
23 lines
671 B
C++
23 lines
671 B
C++
#include "th04/hardware/input.h"
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#include "th01/math/subpixel.hpp"
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// All values are signed. (Yes, allowing you to invert the controls with
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// negative values!)
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#if (GAME == 5)
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extern subpixel_t playchar_speed_aligned;
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extern subpixel_t playchar_speed_diagonal;
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#else
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static const subpixel_t playchar_speed_aligned = TO_SP(4);
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static const subpixel_t playchar_speed_diagonal = TO_SP(3);
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#endif
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enum move_ret_t {
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MOVE_INVALID = 0,
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MOVE_VALID = 1,
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MOVE_NOINPUT = 2,
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};
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// Applies the given [input] to the player's velocity. Both games assume
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// [player_pos.velocity] to be (0, 0) prior to calling this function.
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move_ret_t pascal near player_move(input_t input);
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