ReC98/th04/main/player/bomb.hpp

22 lines
622 B
C++

#include "th02/main/player/bomb.hpp"
extern bool bombing_disabled;
extern unsigned char bomb_frame;
#if (GAME == 4)
// Pointless indirection to player_bomb().
extern nearfunc_t_near player_bomb_func;
#endif
// Character-specific bomb update and render functions
// ---------------------------------------------------
extern nearfunc_t_near playchar_bomb_func;
void pascal near bomb_reimu(void);
void pascal near bomb_marisa(void);
// ---------------------------------------------------
// Drops a bomb, if possible. Also cancels a death if called during the
// deathbomb window.
void pascal near player_bomb(void);