mirror of https://github.com/nmlgc/ReC98.git
22 lines
622 B
C++
22 lines
622 B
C++
#include "th02/main/player/bomb.hpp"
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extern bool bombing_disabled;
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extern unsigned char bomb_frame;
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#if (GAME == 4)
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// Pointless indirection to player_bomb().
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extern nearfunc_t_near player_bomb_func;
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#endif
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// Character-specific bomb update and render functions
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// ---------------------------------------------------
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extern nearfunc_t_near playchar_bomb_func;
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void pascal near bomb_reimu(void);
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void pascal near bomb_marisa(void);
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// ---------------------------------------------------
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// Drops a bomb, if possible. Also cancels a death if called during the
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// deathbomb window.
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void pascal near player_bomb(void);
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