mirror of https://github.com/nmlgc/ReC98.git
30 lines
618 B
C++
30 lines
618 B
C++
/// Extra Stage Boss #2 - Gengetsu
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/// ------------------------------
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#include "th04/main/custom.hpp"
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// Coordinates
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// -----------
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static const pixel_t WAVE_TARGET_MARGIN = (PLAYFIELD_W / 12);
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// -----------
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// Structures
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// ----------
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#define SPAWNCOLUMN_COUNT 16
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struct spawncolumn_t {
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int8_t unused[2];
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PlayfieldPoint pos;
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int8_t padding[20];
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};
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#define spawncolumns (reinterpret_cast<spawncolumn_t *>(custom_entities))
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// ----------
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#define wave_amp gengetsu_wave_amp
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#define wave_target_x gengetsu_wave_target_x
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uint8_t wave_amp = 0x00; // Should really have been signed.
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Subpixel wave_target_x;
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