.. |
add.cpp
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[Maintenance] Introduce a generic entity flag enum
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2023-03-29 12:36:55 +02:00 |
bullet.hpp
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[Maintenance] Introduce a generic entity flag enum
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2023-03-29 12:36:55 +02:00 |
bullet.inc
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[Maintenance] Introduce a generic entity flag enum
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2023-03-29 12:36:55 +02:00 |
bullets[bss].asm
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[Reverse-engineering] [th05] Bullets: Spawn function (undecompilable)
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2021-07-31 20:19:33 +02:00 |
clearzap.hpp
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[Maintenance] Reclassify previously labeled ZUN bugs as quirks where applicable
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2022-08-16 01:44:16 +02:00 |
laser_t.cpp
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[Reverse-engineering] [th04] Thick lasers: Structure
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2023-05-30 01:31:46 +02:00 |
laser_t.hpp
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[Maintenance] Introduce types for VRAM colors and their components
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2023-06-30 19:59:11 +02:00 |
pellet_r.asm
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[Maintenance] Fix inconsistencies in sprite declarations
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2020-07-09 22:28:14 +02:00 |
pellet_r.hpp
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[Maintenance] Fix another bunch of accumulated typos and dead code
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2023-04-28 22:21:21 +02:00 |
pellet_r[bss].asm
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[Maintenance] [th04/th05] Rename `pellets_alive` to `pellets_render_count`
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2020-05-03 23:17:37 +02:00 |
template[bss].asm
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[Maintenance] [th04/th05] Mirror bullet.hpp structures and enums in ASM land
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2020-08-16 21:40:33 +02:00 |
tune[bss].asm
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[Decompilation] [th04] Difficulty- and rank-based bullet pattern tuning
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2020-08-16 21:40:32 +02:00 |
types.h
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[Reverse-engineering] [th04] Discover the cause behind the Kurumi crash on Easy
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2022-04-16 23:53:47 +02:00 |
types.inc
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[Maintenance] [th04] Bullets: Rename the unused "spread + random angle" group
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2021-07-31 09:33:49 +02:00 |
update.cpp
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[Maintenance] Remove `extern "C"` from vector header inclusions
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2023-06-10 18:32:25 +02:00 |
update[bss].asm
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[Reverse-engineering] [th04/th05] Bullets: Parameters for special motion types
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2022-02-28 22:13:06 +01:00 |