.. |
boss
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
bullet
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[Decompilation] Add a macro for faster VRAM offset calculation with bit shifts
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2023-03-25 21:28:15 +01:00 |
hud
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[Decompilation] [th02] Gaiji loading and freeing
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2023-06-07 15:34:37 +02:00 |
item
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[Decompilation] [th02] Items: Spawn function
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2023-06-07 18:32:38 +02:00 |
player
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[Decompilation] [th02] Items: Collision detection and collection
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2023-06-07 16:57:41 +02:00 |
pointnum
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[Decompilation] [th02] Items: Tile invalidation
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2023-06-07 16:58:10 +02:00 |
stage
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[Decompilation] [th02] Score: Turning the current delta into a bonus
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2023-06-07 00:40:27 +02:00 |
tile
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[Maintenance] Declare 8-bit pixel delta and length types
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2023-06-06 21:02:47 +02:00 |
demo.h
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
demo[bss].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
demo[data].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
entity.hpp
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[Maintenance] Introduce a generic entity flag enum
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2023-03-29 12:36:55 +02:00 |
entity.inc
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[Maintenance] Introduce a generic entity flag enum
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2023-03-29 12:36:55 +02:00 |
execl.hpp
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[Naming] [th02/th03/th04/th05] Rename GameCore() to GameExecl()
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2022-05-01 00:22:04 +02:00 |
playfld.hpp
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[Decompilation] [th05] Stage 5 midboss: Rendering
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2022-11-30 22:46:22 +01:00 |
playfld.inc
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[Reverse-engineering] [th02/th04/th05] Stage tiles: VRAM source area offsets
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2023-03-29 12:36:54 +02:00 |
power_overflow[data].asm
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[Decompilation] [th02] Items: Collision detection and collection
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2023-06-07 16:57:41 +02:00 |
score.cpp
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[Decompilation] [th02] Score: Initialization, reset, and consistency functions
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2023-06-07 00:40:27 +02:00 |
score.hpp
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[Decompilation] [th02] HUD: Full rendering
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2023-06-07 01:32:45 +02:00 |
scroll.hpp
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[Maintenance] Declare 8-bit pixel delta and length types
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2023-06-06 21:02:47 +02:00 |
slowdown.hpp
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[Reverse-engineering] [th02] Slowdown factor
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2023-03-29 12:36:56 +02:00 |
spark.hpp
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[Reverse-engineering] [th02] Sparks: Structure
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2023-03-29 12:36:56 +02:00 |
spark_render.asm
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[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
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2020-08-28 14:53:30 +02:00 |
sparks.inc
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[Maintenance] Fix inconsistencies in sprite declarations
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2020-07-09 22:28:14 +02:00 |