ReC98/th02/main
nmlgc 2a059e2206 [Decompilation] [th02] Items: Spawn function
Hitting exactly 30% RE for TH02.

Part of P0243, funded by Yanga.
2023-06-07 18:32:38 +02:00
..
boss [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
bullet [Decompilation] Add a macro for faster VRAM offset calculation with bit shifts 2023-03-25 21:28:15 +01:00
hud [Decompilation] [th02] Gaiji loading and freeing 2023-06-07 15:34:37 +02:00
item [Decompilation] [th02] Items: Spawn function 2023-06-07 18:32:38 +02:00
player [Decompilation] [th02] Items: Collision detection and collection 2023-06-07 16:57:41 +02:00
pointnum [Decompilation] [th02] Items: Tile invalidation 2023-06-07 16:58:10 +02:00
stage [Decompilation] [th02] Score: Turning the current delta into a bonus 2023-06-07 00:40:27 +02:00
tile [Maintenance] Declare 8-bit pixel delta and length types 2023-06-06 21:02:47 +02:00
demo.h [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
demo[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
demo[data].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
entity.hpp [Maintenance] Introduce a generic entity flag enum 2023-03-29 12:36:55 +02:00
entity.inc [Maintenance] Introduce a generic entity flag enum 2023-03-29 12:36:55 +02:00
execl.hpp [Naming] [th02/th03/th04/th05] Rename GameCore() to GameExecl() 2022-05-01 00:22:04 +02:00
playfld.hpp [Decompilation] [th05] Stage 5 midboss: Rendering 2022-11-30 22:46:22 +01:00
playfld.inc [Reverse-engineering] [th02/th04/th05] Stage tiles: VRAM source area offsets 2023-03-29 12:36:54 +02:00
power_overflow[data].asm [Decompilation] [th02] Items: Collision detection and collection 2023-06-07 16:57:41 +02:00
score.cpp [Decompilation] [th02] Score: Initialization, reset, and consistency functions 2023-06-07 00:40:27 +02:00
score.hpp [Decompilation] [th02] HUD: Full rendering 2023-06-07 01:32:45 +02:00
scroll.hpp [Maintenance] Declare 8-bit pixel delta and length types 2023-06-06 21:02:47 +02:00
slowdown.hpp [Reverse-engineering] [th02] Slowdown factor 2023-03-29 12:36:56 +02:00
spark.hpp [Reverse-engineering] [th02] Sparks: Structure 2023-03-29 12:36:56 +02:00
spark_render.asm [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
sparks.inc [Maintenance] Fix inconsistencies in sprite declarations 2020-07-09 22:28:14 +02:00