mirror of https://github.com/nmlgc/ReC98.git
12 lines
559 B
C++
12 lines
559 B
C++
// Yes, snd_delay_until_measure() links to its own copy of frame_delay(), but
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// only in TH02's OP.EXE. And since every other SHARED function with a
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// frame_delay() call *does* refer to the same instance of this function, we
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// have no choice but to compile the OP.EXE version separately.
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//
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// Really, how was this game even *built*, originally, if it uses *both* a
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// common set of library functions *and* obviously copy-pasted and separately
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// compiled versions of some of these functions?
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#define frame_delay frame_delay_2
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#include "th02/snd_dlym.cpp"
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