..
add_1.asm
[Maintenance] [th04/th05] Move bullet code into dedicated segments
2022-03-05 15:31:50 +01:00
b4ball.hpp
[Maintenance] Turn motion_t into a template
2021-07-31 09:33:50 +02:00
b4balls_add.asm
[Maintenance] [th05] Correctly declare the rank-based speed tuning function
2021-07-31 20:19:33 +02:00
b4balls_render.asm
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
2020-08-28 15:14:22 +02:00
b6_custombullets_render.asm
[Naming] [th05] Officially rename "curve bullets" to "cheetos"
2022-04-29 03:28:44 +02:00
b6ball.cpp
[Decompilation] [th05] Shinki's 32×32 balls: Update function
2022-03-27 01:50:07 +01:00
b6ball.hpp
[Naming] [th05] Officially rename "curve bullets" to "cheetos"
2022-04-29 03:28:44 +02:00
cheeto.hpp
[Naming] [th05] Officially rename "curve bullets" to "cheetos"
2022-04-29 03:28:44 +02:00
cheeto[bss].asm
[Naming] [th05] Officially rename "curve bullets" to "cheetos"
2022-04-29 03:28:44 +02:00
cheeto_u.cpp
[Naming] [th05] Officially rename "curve bullets" to "cheetos"
2022-04-29 03:28:44 +02:00
cheetos_render.asm
[Naming] [th05] Officially rename "curve bullets" to "cheetos"
2022-04-29 03:28:44 +02:00
clip.cpp
[Maintenance] [th04/th05] Bullets: Move clear/zap declarations to new header
2022-03-27 01:29:03 +01:00
laser.hpp
[Decompilation] [th05] Lasers: Spawn and control functions
2022-03-05 17:50:27 +01:00
laser_render_hittest.asm
[Maintenance] [th05] Declare laser symbols in C land, using current conventions
2022-03-05 15:31:50 +01:00
laser_sc.cpp
[Decompilation] [th05] Lasers: Spawn and control functions
2022-03-05 17:50:27 +01:00
lasers[bss].asm
[Maintenance] [th05] Declare laser symbols in C land, using current conventions
2022-03-05 15:31:50 +01:00
lasers_render[bss].asm
[Maintenance] [th05] Move laser-related code to the `main/bullets` subdirectory
2022-03-05 15:31:50 +01:00
lasers_update_render.asm
[Maintenance] [th05] Declare laser symbols in C land, using current conventions
2022-03-05 15:31:50 +01:00
patnum_for_angle.asm
[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
2021-02-20 23:50:00 +01:00
pellet_r[bss].asm
[Reverse-engineering] [th05] Bullets: Pellet delay cloud render list
2020-08-28 15:31:02 +02:00
sword.hpp
[Maintenance] Turn motion_t into a template
2021-07-31 09:33:50 +02:00
swords_add_update.asm
[Maintenance] [th05] Correctly declare the rank-based speed tuning function
2021-07-31 20:19:33 +02:00
swords_render.asm
[Maintenance] [th05] Yumeko's blades are actually swords, as stated in OMAKE.TXT
2020-09-30 18:12:53 +02:00
tune.cpp
[Maintenance] Turn motion_t into a template
2021-07-31 09:33:50 +02:00
types.h
[Reverse-engineering] [th05] Bullets: Fix wrongly RE'd slowdown logic
2021-07-31 20:19:33 +02:00
types.inc
[Reverse-engineering] [th05] Bullets: Fix wrongly RE'd slowdown logic
2021-07-31 20:19:33 +02:00