ReC98/th03
nmlgc f30fa98be8 [Decompilation] [th03/th04/th05] Music Room: Move all remaining data to C land
Part of P0265, funded by [Anonymous] and iruleatgames.
2024-02-03 08:59:48 +01:00
..
core
cutscene
formats [Maintenance] Purge the C-style `typedef struct` syntax 2024-02-02 23:59:34 +01:00
gaiji
hardware
hiscore
main
mainl
math
op
shiftjis
snd
sprites
arg_bx.inc
cdg_load.cpp
cdg_p_na.asm
cdg_put.asm
cfg_lres.cpp
chars.inc
collmap.asm
common.h
common.inc
cutscene.cpp
exit.cpp
exitmain.cpp
grppsafx.cpp
hfliplut.asm
initmain.cpp
initop.cpp
inp_m_w.cpp
inp_wait.cpp
input_s.cpp
main_010.cpp
main_011.cpp
mainl_sc.cpp
mem.h
mem.inc
mrs.cpp
op_01.cpp
op_02.cpp
op_03.cpp
op_music.cpp
pi_load.cpp
pi_put.cpp
pi_put_i.cpp
pi_put_q.cpp
playchar.hpp
polar.cpp
regist.cpp
res_yume.cpp
resident.hpp
score.hpp
scoredat.cpp
snd_dlym.cpp
snd_kaja.cpp
snd_se.cpp
sprite16.cpp
sprite16.hpp
sprite16.inc
sprite16[bss].asm
start.asm
start[data].asm
th03.inc
vector.cpp