mirror of https://github.com/nmlgc/ReC98.git
80 lines
2.2 KiB
C
80 lines
2.2 KiB
C
#include "th02/score.h"
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#if GAME == 5
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# define SCOREDAT_PLACES 5
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# define SCOREDAT_NOT_CLEARED 18
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# define SCOREDAT_CLEARED 0x80
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#else
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# define SCOREDAT_PLACES 10
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# define SCOREDAT_NOT_CLEARED 25
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# define SCOREDAT_CLEARED_A 1
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# define SCOREDAT_CLEARED_B 2
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# define SCOREDAT_CLEARED_BOTH (SCOREDAT_CLEARED_A | SCOREDAT_CLEARED_B)
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#endif
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#define SCOREDAT_NAME_LEN 8
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typedef struct {
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unsigned char g_name[SCOREDAT_PLACES][SCOREDAT_NAME_LEN + 1];
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unsigned char g_points[SCOREDAT_PLACES][SCORE_DIGITS];
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#if GAME == 5
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unsigned char g_stage[SCOREDAT_PLACES];
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unsigned char cleared;
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unsigned char unused_1;
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#else
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unsigned char cleared;
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unsigned char unused_1;
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unsigned char g_stage[SCOREDAT_PLACES];
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unsigned char unused_2[SCOREDAT_PLACES];
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#endif
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} scoredat_t;
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typedef struct {
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int8_t key1;
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int8_t key2;
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int16_t score_sum; // Sum of all bytes in [score], pre-encraption
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scoredat_t score;
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} scoredat_section_t;
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extern scoredat_section_t hi;
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// Used to simultaneously store scores for Marisa in TH04's OP.EXE. Still
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// present in TH05, but unused.
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extern scoredat_section_t hi2;
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/// Functions
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/// ---------
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// All of those write to and read from [hi], except where mentioned otherwise.
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// Decoding and encoding
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#if (BINARY == 'O')
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// scoredat_decode() variant that decodes both [hi] and [hi2] -
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// even in TH05 where [hi2] is not referenced anywhere else.
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void pascal near scoredat_decode_both(void);
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void pascal near scoredat_encode(void);
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# define scoredat_decode_func scoredat_decode_both
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#elif (BINARY == 'M') && (GAME == 4)
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void pascal near scoredat_decode(scoredat_section_t near *hi);
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void pascal near scoredat_encode(scoredat_section_t near *hi);
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# define scoredat_decode_func() scoredat_decode(&hi)
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# define scoredat_encode_func() scoredat_encode(&hi)
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#else
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void pascal near scoredat_decode(void);
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void pascal near scoredat_encode(void);
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# define scoredat_decode_func scoredat_decode
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# define scoredat_encode_func scoredat_encode
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#endif
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// Recreation
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#if (GAME == 4)
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void pascal near scoredat_recreate(void);
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#elif (GAME == 5) && (BINARY == 'O')
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void pascal near scoredat_recreate_op(void);
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#elif (GAME == 5) && (BINARY == 'E')
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void pascal near scoredat_recreate_maine(void);
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#endif
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/// ---------
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