..
bb.h
[Decompilation] [th05] Stage-related .BB file loading boilerplate
2019-09-21 12:59:22 +02:00
bb.inc
[Reverse-engineering] [th04/th05] .BB file loading boilerplate
2019-03-01 16:17:52 +01:00
bb_playchar.asm
[Maintenance] Use the same resident structure pointer name for every game
2020-01-03 21:26:10 +01:00
bb_playchar[bss].asm
[Reverse-engineering] [th04/th05] .BB file loading boilerplate
2019-03-01 16:17:52 +01:00
bb_playchar[data].asm
[Reverse-engineering] [th04/th05] .BB file loading boilerplate
2019-03-01 16:17:52 +01:00
bb_stage.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
bb_stage.c
[Decompilation] Add a separate segment type
2019-12-17 23:26:59 +01:00
bb_stage[bss].asm
[Reverse-engineering] [th04/th05] .BB file loading boilerplate
2019-03-01 16:17:52 +01:00
bb_txt[data].asm
[Reverse-engineering] [th04/th05] .BB file loading boilerplate
2019-03-01 16:17:52 +01:00
bb_txt_load.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
bb_txt_load[data].asm
[Reverse-engineering] [th04/th05] .BB file loading boilerplate
2019-03-01 16:17:52 +01:00
cdg.h
[Reverse-engineering] [th04] cdg_put_plane_roll
2019-12-17 23:26:59 +01:00
cdg[bss].asm
[Reverse-engineering] [th04/th05] CDG loading
2018-10-16 01:04:46 +02:00
cdg_load.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
cdg_put.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
cdg_put_noalpha.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
cdg_put_nocolors.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
cdg_put_plane.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
cdg_put_plane[data].asm
[Reverse-engineering] [th04/maine] Single-plane CDG display
2018-10-16 01:04:46 +02:00
cdg_put_plane_roll.asm
[Reverse-engineering] [th04] cdg_put_plane_roll
2019-12-17 23:26:59 +01:00
map.inc
[Reverse-engineering] [th04/th05] Second, unused field of the .map header
2019-01-11 00:28:56 +01:00
scoredat.h
[Reverse-engineering] [th04] Game clear variables
2019-12-29 21:15:40 +01:00
scoredat.inc
[Reverse-engineering] [th04] Game clear variables
2019-12-29 21:15:40 +01:00
scoredat[bss].asm
[Reverse-engineering] [th04/th05] GENSOU.SCR structure
2019-12-28 12:18:43 +01:00
scoredat_code_asm.asm
[Reverse-engineering] [th04/th05] GENSOU.SCR decoding, encoding, and defaults
2019-12-28 12:27:52 +01:00
scoredat_decode.asm
[Reverse-engineering] [th04/th05] GENSOU.SCR decoding, encoding, and defaults
2019-12-28 12:27:52 +01:00
scoredat_decode_both.asm
[Reverse-engineering] [th04/th05] GENSOU.SCR decoding, encoding, and defaults
2019-12-28 12:27:52 +01:00
scoredat_encode.asm
[Reverse-engineering] [th04/th05] GENSOU.SCR decoding, encoding, and defaults
2019-12-28 12:27:52 +01:00
scoredat_op[bss].asm
[Reverse-engineering] [th04/th05] GENSOU.SCR structure
2019-12-28 12:18:43 +01:00
scoredat_recreate.asm
[Reverse-engineering] [th04/th05] GENSOU.SCR decoding, encoding, and defaults
2019-12-28 12:27:52 +01:00
std.asm
[Maintenance] Use the same resident structure pointer name for every game
2020-01-03 21:26:10 +01:00
std[bss].asm
[Reverse-engineering] [th04/th05] .STD file loading
2018-12-26 17:59:03 +01:00
std[data].asm
[Reverse-engineering] [th04/th05] .STD file loading
2018-12-26 17:59:03 +01:00
super_roll_put_tiny.asm
[Reduction] [th04/th05] Micro-optimized version of super_roll_put_tiny()
2018-12-31 20:41:13 +01:00