.. |
anim.cpp
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
anim.hpp
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[Maintenance] #include each header's dependencies within the header itself
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2024-07-09 08:46:42 +02:00 |
bomb.cpp
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[Maintenance] #include each header's dependencies within the header itself
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2024-07-09 08:46:42 +02:00 |
bomb.hpp
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[Maintenance] #include each header's dependencies within the header itself
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2024-07-09 08:46:42 +02:00 |
bomb_d_f.cpp
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[Naming] [th01] Use a consistent `rem_` prefix for current lives and bombs
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2023-02-28 08:07:52 +01:00 |
gameover.cpp
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[Naming] [th01] Extra bombs per life lost
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2023-02-28 08:07:52 +01:00 |
gameover.hpp
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[Decompilation] [th01] Player: Game Over animation
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2022-08-14 23:23:25 +02:00 |
inv_spr.cpp
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[Maintenance] Spell out master.lib's RNG functions
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2024-07-09 08:41:04 +02:00 |
move.cpp
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
orb.cpp
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[Maintenance] Spell out master.lib's RNG functions
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2024-07-09 08:41:04 +02:00 |
orb.hpp
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[Maintenance] #include each header's dependencies within the header itself
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2024-07-09 08:46:42 +02:00 |
player.cpp
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[Maintenance] Fix another bunch of accumulated typos
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2024-07-09 08:46:59 +02:00 |
player.hpp
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[Maintenance] #include each header's dependencies within the header itself
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2024-07-09 08:46:42 +02:00 |
shot.cpp
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[Maintenance] Review any redundancies and label them as ZUN bloat
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2022-08-16 01:43:14 +02:00 |
shot.hpp
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[Maintenance] #include each header's dependencies within the header itself
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2024-07-09 08:46:42 +02:00 |