ReC98/th04/main/circle.cpp

16 lines
328 B
C++

// Note the slight semantic differences to the item_splash_t structure.
struct circle_t {
char flag;
unsigned char age;
point_t center;
pixel_t radius_cur;
pixel_t radius_delta;
};
#if (GAME == 5)
static const int CIRCLE_COUNT = 8;
#else
static const int CIRCLE_COUNT = 16;
#endif
extern circle_t circles[CIRCLE_COUNT];