ReC98/th03/math/randring.h

12 lines
369 B
C

#include "th02/math/randring.h"
uint16_t pascal near randring1_next16(void);
uint16_t pascal near randring1_next16_and(uint16_t mask);
uint16_t pascal near randring2_next16_and(uint16_t mask);
uint16_t pascal near randring2_next16_mod(uint16_t mask);
inline char randring_angle(char random_range, char offset)
{
return randring1_next16_and(random_range) + offset;
}