#include "th02/math/randring.h" uint16_t pascal near randring1_next16(void); uint16_t pascal near randring1_next16_and(uint16_t mask); uint16_t pascal near randring2_next16_and(uint16_t mask); uint16_t pascal near randring2_next16_mod(uint16_t mask); inline char randring_angle(char random_range, char offset) { return randring1_next16_and(random_range) + offset; }