mirror of https://github.com/nmlgc/ReC98.git
db4de240e9
That should make this convoluted copypasta a bit easier to read. And sure, I could have done something about the loop as well, but SHOT_FUNC_INIT already hides enough control flow behind a macro… Part of P0037, funded by zorg. |
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.. | ||
invalidate.asm | ||
move.asm | ||
option[bss].asm | ||
player.h | ||
player.inc | ||
pos[bss].asm | ||
render.asm | ||
shot_levels[data].asm | ||
shot_velocity.asm | ||
shot_velocity[data].asm | ||
shots[bss].asm | ||
shots_add.asm | ||
shots_add[bss].asm |