..
boss
[Decompilation] [th05] Resetting boss-related variables
2019-09-21 13:01:30 +02:00
formats
[Decompilation] [th05] Stage-related .BB file loading boilerplate
2019-09-21 12:59:22 +02:00
hardware
[Reverse-engineering] [th04/th05] Input → player movement
2019-09-21 14:01:51 +02:00
hud
[Reverse-engineering] [th04/th05] HUD bar display
2019-09-21 14:01:50 +02:00
math
[Decompilation] Prepare the C side for the shot type control functions
2019-10-14 23:42:20 +02:00
midboss
[Decompilation] [th05] Stage setup
2019-09-15 20:35:15 +02:00
music
[C decompilation] [th02/op] Music Room
2015-02-24 22:38:44 +01:00
player
[Decompilation] Prepare the C side for the shot type control functions
2019-10-14 23:42:20 +02:00
snd
[Decompilation] Prepare the C side for the shot type control functions
2019-10-14 23:42:20 +02:00
strings
[Reverse-engineering] [th04/th05] Text popups
2019-03-06 19:57:23 +01:00
bullet_clear[bss].asm
[Reverse-engineering] [th04/th05] Bullet clear trigger and time
2018-12-16 01:49:55 +01:00
circles.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
circles[bss].asm
[Reverse-engineering] [th04/th05] Growing and shrinking circles
2018-12-06 23:29:45 +01:00
circles_color[bss].asm
[Reverse-engineering] [th04/th05] Growing and shrinking circles
2018-12-06 23:29:45 +01:00
drawpoint[bss].asm
[Reverse-engineering] [th04/th05] Player sprite area invalidation
2019-09-24 22:04:26 +02:00
dream_score[data].asm
[Reverse-engineering] [th04] Dream item number and score
2018-09-02 21:06:47 +02:00
enemy_drops[data].asm
[Reverse-engineering] [th04/th05] Enemy drop table
2018-09-02 20:42:17 +02:00
gaiji.inc
[Reverse-engineering] [th04/th05] HUD bar display
2019-09-21 14:01:50 +02:00
homing_target[bss].asm
[Reverse-engineering] [th04/th05] Target position for homing shots
2018-12-30 15:31:26 +01:00
op_02.c
[C decompilation] [th02/op] [th03/op] [th04/op] Frame delay #1
2015-03-04 02:47:16 +01:00
playperf.asm
[Reverse-engineering] [th04/th05] Player performance ("rank") management
2018-12-10 21:00:19 +01:00
playperf[bss].asm
[Reverse-engineering] [th04/th05] Player performance ("rank") management
2018-12-10 21:00:19 +01:00
score[bss].asm
[Reverse-engineering] [th02/th04/th05] Score update and display
2019-09-21 14:01:47 +02:00
score[data].asm
[Reverse-engineering] [th02/th04/th05] Score update and display
2019-09-21 14:01:47 +02:00
scoreupd.asm
[Reverse-engineering] [th02/th04/th05] Score update and display
2019-09-21 14:01:47 +02:00
scoreupd[data].asm
[Reverse-engineering] [th02/th04/th05] Score update and display
2019-09-21 14:01:47 +02:00
scroll[bss].asm
[Reverse-engineering] [th04/th05] Scrolling-related variables
2018-12-29 18:34:51 +01:00
scroll_y_1.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
scroll_y_3.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
select_for_rank.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
shared.hpp
[Decompilation] Prepare the C side for the shot type control functions
2019-10-14 23:42:20 +02:00
shared.inc
[Maintenance] Change a few ASM .inc files to use 8.3 names
2019-09-24 21:58:18 +02:00
spark_render.asm
[Reverse-engineering] [th02/th04/th05] Hardcoded spark sprites
2019-02-28 17:43:15 +01:00
sparks.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
sparks[bss].asm
[Reverse-engineering] [th04/th05] Spark animation
2019-02-28 17:43:15 +01:00
sparks_add.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
sparks_add[bss].asm
[Reverse-engineering] [th04/th05] Spark animation
2019-02-28 17:43:15 +01:00
stage_funcs[bss].asm
[Reverse-engineering] [th04/th05] Stage-specific invalidate/render functions
2019-02-28 17:56:26 +01:00
th04.inc
[Reverse-engineering] [th01/th02/th04/th05] Player invincibility frames
2019-09-24 21:57:53 +02:00
tiles[bss].asm
[Maintenance] Clean up the confusion between "tiles" and .STD tile sections
2018-12-30 02:30:16 +01:00
tiles_invalidate.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
tiles_invalidate[bss].asm
[Reverse-engineering] [th04/th05] Player sprite area invalidation
2019-09-24 22:04:26 +02:00
tiles_invalidate_all.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
tiles_redraw.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
tiles_render_all.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
zunsoft.asm
[Reverse-engineering] [th04/th05] ZUN Soft logo explosions
2018-03-21 23:20:04 +01:00
zunsoft[bss].asm
[Reverse-engineering] [th04/th05] ZUN Soft logo explosions
2018-03-21 23:20:04 +01:00