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boss
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[Maintenance] Turn motion_t into a template
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2021-07-31 09:33:50 +02:00 |
bullet
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[Naming] [th04/th05] Bullets: Low-level spawn functions
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2021-07-31 09:33:51 +02:00 |
enemy
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[Maintenance] Turn motion_t into a template
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2021-07-31 09:33:50 +02:00 |
hud
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[Research] Assigning near functions from other groups to near function pointers
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2021-07-31 09:33:49 +02:00 |
item
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[Maintenance] Turn motion_t into a template
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2021-07-31 09:33:50 +02:00 |
midboss
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[Maintenance] Turn motion_t into a template
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2021-07-31 09:33:50 +02:00 |
player
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[Maintenance] Turn motion_t into a template
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2021-07-31 09:33:50 +02:00 |
pointnum
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[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
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2020-08-28 15:14:22 +02:00 |
stage
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[Maintenance] [th04/th05] Get rid of th04/shared.hpp
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2021-07-31 09:33:50 +02:00 |
tile
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[Decompilation] [th05] Shinki + EX-Alice: Background rendering
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2021-06-21 15:48:42 +02:00 |
bg_render.hpp
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[Reverse-engineering] [th04/th05] Background rendering function pointers
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2021-06-21 15:48:38 +02:00 |
bullets_gather_inv.asm
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[Reverse-engineering] [th04/th05] Bullets: Distinguish clear and zap mechanics
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2021-07-31 09:33:35 +02:00 |
circles.asm
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[Maintenance] [th04/th05] Declare circles in C land
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2020-08-28 15:14:21 +02:00 |
circles.cpp
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[Maintenance] [th04/th05] Declare circles in C land
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2020-08-28 15:14:21 +02:00 |
circles.hpp
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[Maintenance] [th04/th05] Declare circles in C land
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2020-08-28 15:14:21 +02:00 |
circles[bss].asm
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[Maintenance] [th04/th05] Declare circles in C land
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2020-08-28 15:14:21 +02:00 |
circles_color[bss].asm
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…
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demo.h
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…
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drawp.hpp
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[Decompilation] [th04/th05] Common transformations from playfield space to VRAM
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2021-07-31 09:33:50 +02:00 |
drawpoint[bss].asm
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…
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ems.h
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…
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ems[bss].asm
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…
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frames.h
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…
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frames[bss].asm
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…
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frames[data].asm
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…
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gather.cpp
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[Decompilation] [th04/th05] Common transformations from playfield space to VRAM
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2021-07-31 09:33:50 +02:00 |
gather.hpp
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[Maintenance] Turn motion_t into a template
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2021-07-31 09:33:50 +02:00 |
gather[bss].asm
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…
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gather_add.asm
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…
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gather_point_render.asm
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…
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homing.hpp
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…
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homing_target[bss].asm
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…
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null.asm
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…
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null.hpp
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…
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pause.asm
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…
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pause.h
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…
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pause[data].asm
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…
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phase.h
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[Decompilation] [th05] Shinki + EX-Alice: Background rendering
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2021-06-21 15:48:42 +02:00 |
phase.inc
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…
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play[bss].asm
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…
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playfld.hpp
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[Maintenance] Turn motion_t into a template
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2021-07-31 09:33:50 +02:00 |
playperf.asm
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[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
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2021-02-20 23:50:00 +01:00 |
playperf.hpp
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…
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rank.hpp
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[Maintenance] Only use the `far` keyword to declare intent
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2021-02-20 15:47:30 +01:00 |
score.h
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[Maintenance] [th04/th05] Move MAIN-specific score declarations to a new header
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2021-07-31 09:33:49 +02:00 |
score[bss].asm
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…
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scroll.hpp
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[Decompilation] [th04/th05] Applying VRAM scrolling to Y coordinates (segment 3)
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2021-07-21 00:35:02 +02:00 |
scroll[bss].asm
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…
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scroll_y_1.asm
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[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
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2021-02-20 23:50:00 +01:00 |
scrolly3.cpp
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[Decompilation] [th04/th05] Applying VRAM scrolling to Y coordinates (segment 3)
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2021-07-21 00:35:02 +02:00 |
select_for_rank.asm
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…
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spark_render.asm
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…
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sparks.asm
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[Maintenance] Turn motion_t into a template
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2021-07-31 09:33:50 +02:00 |
sparks[bss].asm
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…
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sparks_add.asm
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…
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sparks_add[bss].asm
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…
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