ReC98/th04/main
nmlgc 0eb7e38543 [Naming] [th04/th05] Bullets: Low-level spawn functions
Part of P0149, funded by Blue Bolt, Ember2528, and -Tom-.
2021-07-31 09:33:51 +02:00
..
boss [Maintenance] Turn motion_t into a template 2021-07-31 09:33:50 +02:00
bullet [Naming] [th04/th05] Bullets: Low-level spawn functions 2021-07-31 09:33:51 +02:00
enemy [Maintenance] Turn motion_t into a template 2021-07-31 09:33:50 +02:00
hud [Research] Assigning near functions from other groups to near function pointers 2021-07-31 09:33:49 +02:00
item [Maintenance] Turn motion_t into a template 2021-07-31 09:33:50 +02:00
midboss [Maintenance] Turn motion_t into a template 2021-07-31 09:33:50 +02:00
player [Maintenance] Turn motion_t into a template 2021-07-31 09:33:50 +02:00
pointnum [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
stage [Maintenance] [th04/th05] Get rid of th04/shared.hpp 2021-07-31 09:33:50 +02:00
tile [Decompilation] [th05] Shinki + EX-Alice: Background rendering 2021-06-21 15:48:42 +02:00
bg_render.hpp [Reverse-engineering] [th04/th05] Background rendering function pointers 2021-06-21 15:48:38 +02:00
bullets_gather_inv.asm [Reverse-engineering] [th04/th05] Bullets: Distinguish clear and zap mechanics 2021-07-31 09:33:35 +02:00
circles.asm [Maintenance] [th04/th05] Declare circles in C land 2020-08-28 15:14:21 +02:00
circles.cpp [Maintenance] [th04/th05] Declare circles in C land 2020-08-28 15:14:21 +02:00
circles.hpp [Maintenance] [th04/th05] Declare circles in C land 2020-08-28 15:14:21 +02:00
circles[bss].asm [Maintenance] [th04/th05] Declare circles in C land 2020-08-28 15:14:21 +02:00
circles_color[bss].asm
demo.h
drawp.hpp [Decompilation] [th04/th05] Common transformations from playfield space to VRAM 2021-07-31 09:33:50 +02:00
drawpoint[bss].asm
ems.h
ems[bss].asm
frames.h
frames[bss].asm
frames[data].asm
gather.cpp [Decompilation] [th04/th05] Common transformations from playfield space to VRAM 2021-07-31 09:33:50 +02:00
gather.hpp [Maintenance] Turn motion_t into a template 2021-07-31 09:33:50 +02:00
gather[bss].asm
gather_add.asm
gather_point_render.asm
homing.hpp
homing_target[bss].asm
null.asm
null.hpp
pause.asm
pause.h
pause[data].asm
phase.h [Decompilation] [th05] Shinki + EX-Alice: Background rendering 2021-06-21 15:48:42 +02:00
phase.inc
play[bss].asm
playfld.hpp [Maintenance] Turn motion_t into a template 2021-07-31 09:33:50 +02:00
playperf.asm [Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions 2021-02-20 23:50:00 +01:00
playperf.hpp
rank.hpp [Maintenance] Only use the `far` keyword to declare intent 2021-02-20 15:47:30 +01:00
score.h [Maintenance] [th04/th05] Move MAIN-specific score declarations to a new header 2021-07-31 09:33:49 +02:00
score[bss].asm
scroll.hpp [Decompilation] [th04/th05] Applying VRAM scrolling to Y coordinates (segment 3) 2021-07-21 00:35:02 +02:00
scroll[bss].asm
scroll_y_1.asm [Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions 2021-02-20 23:50:00 +01:00
scrolly3.cpp [Decompilation] [th04/th05] Applying VRAM scrolling to Y coordinates (segment 3) 2021-07-21 00:35:02 +02:00
select_for_rank.asm
spark_render.asm
sparks.asm [Maintenance] Turn motion_t into a template 2021-07-31 09:33:50 +02:00
sparks[bss].asm
sparks_add.asm
sparks_add[bss].asm