ReC98/th02
nmlgc 0c39c6b239 [Maintenance] [th02] Stage tiles: Don't publicly declare the tile ring array
Luckily, it's not directly mutated from outside in this game.

Part of P0258, funded by [Anonymous] and Blue Bolt.
2023-10-31 22:33:07 +01:00
..
core [Reverse-engineering] [th02] Score deltas 2023-06-06 21:20:57 +02:00
formats [Maintenance] [th02] Stage tiles: Don't publicly declare the tile ring array 2023-10-31 22:33:07 +01:00
gaiji [Decompilation] [th02] Text overlay: Stage transitions 2023-07-01 05:22:22 +02:00
hardware [Build] Compile shared translation units in 386 mode by default 2023-06-30 19:59:11 +02:00
hiscore [Position independence] [th04/th05] Remaining references to the name alphabet 2020-09-12 11:29:35 +02:00
main [Maintenance] [th02] Stage tiles: Don't publicly declare the tile ring array 2023-10-31 22:33:07 +01:00
math [Build] Compile shared translation units in 386 mode by default 2023-06-30 19:59:11 +02:00
op [Naming] Rename vector1_at() to polar() 2023-06-12 02:08:41 +02:00
shiftjis [Decompilation] [th02] Gaiji loading and freeing 2023-06-07 15:34:37 +02:00
snd [Maintenance] Fix another bunch of accumulated typos and dead code 2023-04-28 22:21:21 +02:00
sprites [Reverse-engineering] [th04] Player shots: Laser state 2023-06-13 04:26:26 +02:00
common.h [Maintenance] [th02] Get rid of th02.h 2022-03-26 20:44:54 +01:00
exit.c [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
exit_dos.c [Maintenance] Change the inline assembly keyword to `_asm` 2022-02-18 09:36:34 +01:00
frmdely1.c [Translation unit catch-up] [th03] frame_delay() 2021-04-03 22:15:51 +02:00
frmdely2.c [Maintenance] Remove the vsync_reset_*() macros 2023-02-28 08:07:52 +01:00
globals.cpp [Maintenance] [th02] Put OP/MAINE globals into a single translation unit 2022-03-26 20:44:42 +01:00
grp_rect.cpp [Separate translation units] [th02] Unaccelerated page 1→0 rectangle blitting 2021-01-05 19:55:42 +01:00
grppsafx.cpp [Decompilation] [th03] graph_putsa_fx() 2021-01-05 22:08:56 +01:00
hud.cpp [Decompilation] [th02] HUD: Power bar rendering 2023-06-06 21:37:07 +02:00
hud_ovrl.cpp [Decompilation] [th02] Text overlay: Right-aligned 8-digit number display 2022-11-30 22:46:22 +01:00
initmain.cpp [Separate translation units] [th02/th03/th05] game_init_main() 2021-01-30 19:50:32 +01:00
initop.cpp [Separate translation units] [th02/th03/th05] game_init_op() 2021-01-31 16:53:59 +01:00
input_s.cpp [Separate translation units] [th02] input_sense() 2021-03-20 02:36:43 +01:00
item.cpp [Reverse-engineering] [th02] Items: Shared state 2023-06-07 15:38:32 +02:00
keydelay.cpp [Separate translation units] [th02] key_delay() 2021-04-21 17:50:04 +02:00
main02_1.cpp [Build] Compile shared translation units in 386 mode by default 2023-06-30 19:59:11 +02:00
main_03.cpp [Maintenance] Random number ring buffer: Remove `extern "C"` 2023-06-06 21:07:08 +02:00
maine022.cpp [Maintenance] Change line endings in old C/C++ files to LF 2021-12-27 01:06:32 +01:00
maine_03.cpp [Contributing] Decide on `seg` and `off` for x86-segment-related identifiers 2023-06-30 19:59:11 +02:00
maine_04.cpp [Maintenance] Get rid of ReC98.h 2022-03-26 20:44:54 +01:00
maine_05.cpp [Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color 2022-11-30 17:00:42 +01:00
mem.h [Naming] [th02/th04/th05] Demo loading and playback 2019-11-24 14:14:13 +01:00
mem.inc [Naming] [th02/th04/th05] Demo loading and playback 2019-11-24 14:14:13 +01:00
mpn_i.cpp [Naming] .MPN: Rename mptn_* to mpn_* 2021-04-22 19:16:18 +02:00
mpn_l_i.cpp [Maintenance] [th02] .MPN: Update existing decompilations to current standards 2021-04-22 19:25:01 +02:00
op_01.cpp [Contributing] Decide on `seg` and `off` for x86-segment-related identifiers 2023-06-30 19:59:11 +02:00
op_02_3.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
op_03.cpp [Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp` 2022-04-16 23:53:46 +02:00
op_04.cpp [Maintenance] Introduce proper Shift-JIS and JIS X 0208 types 2022-08-11 15:53:13 +02:00
op_05.cpp [Maintenance] Introduce types for VRAM colors and their components 2023-06-30 19:59:11 +02:00
op_06.cpp [Decompilation] [th05] Lasers: Ray rendering 2023-01-17 11:53:47 +01:00
pi_load.cpp [Separate translation units] [th02/th03/th04] pi_load() 2021-01-05 20:01:44 +01:00
pi_put.cpp [Separate translation units] [th02] .PI blitting 2021-01-05 19:34:59 +01:00
player_b.cpp [Decompilation] [th02] Bombs: Circle point rendering 2023-03-29 18:03:05 +02:00
pointnum.cpp [Decompilation] [th02] Point number popups: Initialization/reset function 2023-03-29 12:36:56 +02:00
ranks_c.c [Maintenance] Distinguish between Shift-JIS and gaiji strings 2021-05-27 19:10:26 +02:00
res_init.cpp [Contributing] Decide on `seg` and `off` for x86-segment-related identifiers 2023-06-30 19:59:11 +02:00
resident.hpp [Maintenance] [th02] Properly declare lives and bombs, and their limits 2023-03-29 18:03:06 +02:00
score.c [Maintenance] Macros: Avoid references to implicit local variables 2022-03-25 14:03:53 +01:00
score.h [Maintenance] [th02] Put OP/MAINE globals into a single translation unit 2022-03-26 20:44:42 +01:00
score.inc [Maintenance] Move a few more ASM definitions to their own .inc files 2019-09-21 13:05:54 +02:00
scoreenc.c [Maintenance] Introduce proper Shift-JIS and JIS X 0208 types 2022-08-11 15:53:13 +02:00
scorelod.c [Maintenance] Introduce proper Shift-JIS and JIS X 0208 types 2022-08-11 15:53:13 +02:00
snd_dlym.cpp [Separate translation units] [th02] snd_delay_until_measure() 2021-01-05 19:32:18 +01:00
snd_dlyv.c [Separate translation units] [th02] snd_delay_until_volume() 2021-01-31 15:14:55 +01:00
snd_kaja.cpp [Decompilation] [th04] snd_kaja_interrupt() 2021-05-11 18:47:57 +02:00
snd_load.cpp [Reverse-engineering] [th02/th03/th04/th05] snd_load() buffer size 2021-05-12 14:31:00 +02:00
snd_mmdr.c [Decompilation] [th02] snd_mmd_resident() 2021-04-03 22:10:41 +02:00
snd_mode.c [Separate translation units] [th02] snd_determine_mode() 2021-01-31 15:18:09 +01:00
snd_pmdr.c [Separate translation units] [th02] snd_pmd_resident() 2021-01-31 15:18:06 +01:00
snd_se.cpp [Decompilation] [th02/th03] Sound effect playback 2021-04-03 22:11:45 +02:00
snd_se_r.cpp [Decompilation] [th02/th03] Sound effect playback 2021-04-03 22:11:45 +02:00
th02.inc [Decompilation] [th02] Bombs: High-level update and render function 2023-03-29 18:03:05 +02:00
tile.cpp [Decompilation] [th02] Stage tiles: EGC-accelerated single-tile blitting 2023-03-29 12:36:55 +02:00
v_colors.hpp [Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color 2022-11-30 17:00:42 +01:00
v_colors.inc [Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color 2022-11-30 17:00:42 +01:00
vector.cpp [Naming] Drop the inconsistent `2` from vector translation unit names 2023-06-12 02:09:17 +02:00
zun_res1.cpp [Contributing] Decide on `seg` and `off` for x86-segment-related identifiers 2023-06-30 19:59:11 +02:00
zun_res2.c [Maintenance] Review any redundancies and label them as ZUN bloat 2022-08-16 01:43:14 +02:00
zun_res3.c [Maintenance] Get rid of ReC98.h 2022-03-26 20:44:54 +01:00
zunerror.c [Maintenance] Replace unnecessary inline assembly with pseudo-registers 2022-02-18 09:36:34 +01:00