ReC98/th01/main/bullet
nmlgc 8a5a9accd6 [Maintenance] Rename pellet/bullet "patterns" to "groups"
We're going to need some name for the longer, boss-specific danmaku
animations. Turns out that these are exactly called "patterns" in
Sparen's glossary:

	https://sparen.github.io/ph3tutorials/ddsg0.html#sub4

So what we called a "pattern" is actually called a "group". Whoops!

Part of P0142, funded by Yanga.
2021-05-27 20:21:09 +02:00
..
laser_s.cpp
laser_s.hpp
laser_s.inc
laser_s[bss].asm
pellet.cpp [Maintenance] Rename pellet/bullet "patterns" to "groups" 2021-05-27 20:21:09 +02:00
pellet.hpp [Maintenance] Rename pellet/bullet "patterns" to "groups" 2021-05-27 20:21:09 +02:00
pellet_c.cpp
pellet_c.hpp
pellets[bss].asm [Maintenance] Rename pellet/bullet "patterns" to "groups" 2021-05-27 20:21:09 +02:00