..
boss
[Decompilation] [th01] Konngara: Pattern 1/12
2021-05-27 20:21:21 +02:00
bullet
[Maintenance] Rename pellet/bullet "patterns" to "groups"
2021-05-27 20:21:09 +02:00
hud
[Maintenance] Fix another bunch of accumulated typos
2021-05-11 18:47:49 +02:00
player
[Decompilation] [th01] Unused, player shot/pellet-related boss stage flag
2021-05-27 18:49:29 +02:00
stage
[Maintenance] Add a COMPONENT_COUNT constant for RGB colors
2021-05-27 18:49:29 +02:00
bomb.hpp
[Decompilation] [th01] Keyboard input in REIIDEN.EXE
2020-05-12 15:06:11 +02:00
debug.hpp
[Reverse-engineering] [th01] Test mode damage flag
2020-12-18 01:38:50 +01:00
player_is_hit[bss].asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
playfld.hpp
[Decompilation] [th01] Konngara: Pattern 1/12
2021-05-27 20:21:21 +02:00
playfld.inc
[Decompilation] [th01] Stage objects: STAGE?.DAT loading
2020-12-01 00:34:20 +01:00
portals[bss].asm
[Reverse-engineering] [th01] Portal-related orb flags and variables
2020-06-13 21:15:29 +02:00
select_r.cpp
[Decompilation] [th01] Difficulty-based value selection
2020-12-18 00:59:41 +01:00
shape.cpp
[Maintenance] Add a 1bpp rectangle template, for custom per-row types
2021-04-21 18:01:57 +02:00
shape.hpp
[Decompilation] [th01] Invincibility sprite blitting
2020-09-28 12:56:05 +02:00
vars.hpp
[Reverse-engineering] [th01] Frame-based random number
2020-12-18 01:38:51 +01:00