ReC98/th02/main
nmlgc 20bac82005 [Decompilation] [th02] Stage bonus calculation and rendering
For both regular and extra stages.

Completes P0279, funded by Yanga and Blue Bolt.
2024-04-12 00:31:24 +02:00
..
boss [Decompilation] [th02] Score: Skill value calculation 2024-04-12 00:31:03 +02:00
bullet [Decompilation] Add a macro for faster VRAM offset calculation with bit shifts 2023-03-25 21:28:15 +01:00
dialog [Decompilation] [th02] Endings: Text file loading 2024-04-12 00:29:10 +02:00
hud [Decompilation] [th02] Stage bonus calculation and rendering 2024-04-12 00:31:24 +02:00
item [Maintenance] [th02] Start a new header for player performance metrics 2024-04-12 00:29:10 +02:00
player [Reverse-engineering] [th02] Player: Current master.lib sprite ID 2023-11-01 23:17:51 +01:00
pointnum [Maintenance] [th02/th04/th05] Stage tiles: Move metrics to a separate header 2023-10-31 22:33:10 +01:00
stage [Decompilation] [th02] Stage bonus calculation and rendering 2024-04-12 00:31:24 +02:00
tile [Maintenance] [th02/th04/th05] Stage tiles: Move metrics to a separate header 2023-10-31 22:33:10 +01:00
demo.h [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
demo[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
demo[data].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
entity.hpp [Maintenance] Introduce a generic entity flag enum 2023-03-29 12:36:55 +02:00
entity.inc [Maintenance] Introduce a generic entity flag enum 2023-03-29 12:36:55 +02:00
execl.hpp [Naming] [th02/th03/th04/th05] Rename GameCore() to GameExecl() 2022-05-01 00:22:04 +02:00
playfld.hpp [Decompilation] [th04/th05] Boss explosions 2023-07-01 05:22:23 +02:00
playfld.inc [Reverse-engineering] [th02] Player: Position references 2023-11-01 23:17:51 +01:00
playperf.hpp [Reverse-engineering] [th02] Player performance ("rank") 2024-04-12 00:29:10 +02:00
power_overflow[data].asm [Decompilation] [th02] Items: Collision detection and collection 2023-06-07 16:57:41 +02:00
score.cpp [Maintenance] [th02] Score: Define a single type for score values 2024-04-12 00:29:09 +02:00
score.hpp [Maintenance] [th02] Score: Define a single type for score values 2024-04-12 00:29:09 +02:00
scroll.hpp [Decompilation] [th02] Dialog: Box slide-in animation 2023-11-01 23:17:51 +01:00
slowdown.hpp [Reverse-engineering] [th02] Slowdown factor 2023-03-29 12:36:56 +02:00
spark.hpp [Reverse-engineering] [th02] Sparks: Structure 2023-03-29 12:36:56 +02:00
spark_render.asm [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
sparks.inc [Maintenance] Fix inconsistencies in sprite declarations 2020-07-09 22:28:14 +02:00