ReC98/th01/main/boss
nmlgc 5876755977 [Maintenance] [th01] YuugenMagan: Turn the Phase 12 pentagram values into a bug
Part of P0245, funded by [Anonymous], Blue Bolt, Ember2528, and Yanga.
2023-07-01 05:22:23 +02:00
..
b05.cpp [Maintenance] Introduce types for VRAM colors and their components 2023-06-30 19:59:11 +02:00
b10j.cpp [Maintenance] Introduce types for VRAM colors and their components 2023-06-30 19:59:11 +02:00
b10m.cpp [Maintenance] [th01] YuugenMagan: Turn the Phase 12 pentagram values into a bug 2023-07-01 05:22:23 +02:00
b15j.cpp [Maintenance] Introduce types for VRAM colors and their components 2023-06-30 19:59:11 +02:00
b15m.cpp [Maintenance] Introduce types for VRAM colors and their components 2023-06-30 19:59:11 +02:00
b20j.cpp [Maintenance] Introduce types for VRAM colors and their components 2023-06-30 19:59:11 +02:00
b20m.cpp [Maintenance] Introduce types for VRAM colors and their components 2023-06-30 19:59:11 +02:00
boss.hpp [Maintenance] Introduce types for VRAM colors and their components 2023-06-30 19:59:11 +02:00
defeat.cpp [Maintenance] Introduce types for VRAM colors and their components 2023-06-30 19:59:11 +02:00
defeat.hpp [Decompilation] [th01] Boss defeat sequence: Generic version 2021-11-07 23:33:18 +01:00
entity_a.cpp [Contributing] Introduce a new "ZUN landmine" label for invisible bugs 2023-02-28 08:08:10 +01:00
entity_a.hpp [Maintenance] [th01] Replace generic C types with more specific ones 2023-02-28 08:07:52 +01:00
hit.cpp [Maintenance] Introduce types for VRAM colors and their components 2023-06-30 19:59:11 +02:00
nop.cpp
palette.cpp [Maintenance] Introduce types for VRAM colors and their components 2023-06-30 19:59:11 +02:00
palette.hpp [Maintenance] [th01] Move the boss post-defeat palette to the palette header 2023-02-28 08:07:52 +01:00