mirror of https://github.com/nmlgc/ReC98.git
[Maintenance] [th01] Move the boss post-defeat palette to the palette header
Part of P0229, funded by Ember2528.
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@ -60,9 +60,6 @@ void boss_hit_update_and_render(
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pixel_t shot_hitbox_h_minus_shot_h = 0
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);
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// Palette to fade to after the white boss defeat flash.
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extern Palette4 boss_post_defeat_palette;
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// Individual bosses
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// -----------------
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@ -22,6 +22,7 @@
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#include "th01/main/player/player.hpp"
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#include "th01/shiftjis/routesel.hpp"
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#include "th01/main/boss/boss.hpp"
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#include "th01/main/boss/palette.hpp"
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#include "th01/main/boss/entity_a.hpp"
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#include "th01/main/boss/defeat.hpp"
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#include "th01/main/stage/stages.hpp"
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@ -3,6 +3,9 @@
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// MODDERS: Merge with the [stage_palette].
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extern Palette4 boss_palette;
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// Palette to fade to after the white boss defeat flash.
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extern Palette4 boss_post_defeat_palette;
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// Overwrites [boss_palette] with [z_Palettes].
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void boss_palette_snap(void);
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