ReC98/th01/main/player/anim.cpp

223 lines
6.2 KiB
C++

extern "C" {
#include <stddef.h>
#include "platform.h"
#include "pc98.h"
#include "planar.h"
#include "th01/hardware/graph.h"
#include "th01/hardware/planar.h"
#include "th01/formats/pf.hpp"
#include "th01/formats/sprfmt_h.hpp"
#include "th01/formats/bos.hpp"
#include "th01/main/playfld.hpp"
#include "th01/main/player/player.hpp"
#include "th01/main/player/anim.hpp"
}
int CPlayerAnim::load(const char fn[PF_FN_LEN])
{
vram_byte_amount_t plane_size;
vram_byte_amount_t bos_p;
bos_header_load(this, plane_size, fn, false);
// MODDERS: [bos_image_count] must be < [PLAYER_ANIM_IMAGES_PER_SLOT]
for(int i = 0; bos_image_count > i; i++) {
alpha[i] = new dots8_t[plane_size];
planes.B[i] = new dots8_t[plane_size];
planes.R[i] = new dots8_t[plane_size];
planes.G[i] = new dots8_t[plane_size];
planes.E[i] = new dots8_t[plane_size];
arc_file_get(reinterpret_cast<char *>(alpha[i]), plane_size);
arc_file_get(reinterpret_cast<char *>(planes.B[i]), plane_size);
arc_file_get(reinterpret_cast<char *>(planes.R[i]), plane_size);
arc_file_get(reinterpret_cast<char *>(planes.G[i]), plane_size);
arc_file_get(reinterpret_cast<char *>(planes.E[i]), plane_size);
for(bos_p = 0; bos_p < plane_size; bos_p++) {
alpha[i][bos_p] = ~alpha[i][bos_p];
planes.B[i][bos_p] &= alpha[i][bos_p];
planes.R[i][bos_p] &= alpha[i][bos_p];
planes.G[i][bos_p] &= alpha[i][bos_p];
planes.E[i][bos_p] &= alpha[i][bos_p];
}
}
arc_file_free();
return 0;
}
void CPlayerAnim::unput_8(screen_x_t left, vram_y_t top, int image) const
{
vram_offset_t vram_offset;
vram_byte_amount_t bos_p = 0;
vram_offset_t vram_offset_row;
pixel_t bos_y;
vram_byte_amount_t bos_byte_x;
if(bos_image_count <= image) {
return;
}
vram_offset_row = vram_offset_divmul_wtf(left, top);
for(bos_y = 0; h > bos_y; bos_y++) {
vram_offset = vram_offset_row;
vram_y_t intended_y = vram_intended_y_for(vram_offset_row, left);
for(bos_byte_x = 0; vram_w > bos_byte_x; bos_byte_x++) {
if(
((vram_offset / ROW_SIZE) == intended_y) &&
(vram_offset >= 0) // Clip at the top edge
) {
if(alpha[image][bos_p]) {
dots8_t bg_dots;
vram_erase_on_0(vram_offset, alpha[image][bos_p], 8);
vram_unput_masked_emptyopt_planar(
vram_offset, 8, alpha[image][bos_p], bg_dots
);
}
}
vram_offset++;
bos_p++;
}
vram_offset_row += ROW_SIZE;
if(vram_offset_row >= PLANE_SIZE) { // Clip at the bottom edge
break;
}
}
graph_accesspage_func(0);
}
#define put_row(bos_byte_x, vram_offset, bos_p, image) \
for(bos_byte_x = 0; vram_w > bos_byte_x; bos_byte_x++) { \
if( \
((vram_offset / ROW_SIZE) == intended_y) && \
(vram_offset >= 0) /* Clip at the top edge */ \
) { \
if(alpha[image][bos_p]) { \
vram_erase_on_0(vram_offset, alpha[image][bos_p], 8); \
vram_or_emptyopt(B, vram_offset, planes.B[image][bos_p], 8); \
vram_or_emptyopt(R, vram_offset, planes.R[image][bos_p], 8); \
vram_or_emptyopt(G, vram_offset, planes.G[image][bos_p], 8); \
vram_or_emptyopt(E, vram_offset, planes.E[image][bos_p], 8); \
} \
} \
vram_offset++; \
bos_p++; \
}
void CPlayerAnim::put_0_8(screen_x_t left, vram_y_t top, int image) const
{
vram_byte_amount_t bos_p = 0;
vram_offset_t vram_offset_row;
vram_offset_t vram_offset;
pixel_t bos_y;
vram_byte_amount_t bos_byte_x;
if(bos_image_count <= image) {
return;
}
vram_offset_row = vram_offset_divmul_wtf(left, top);
for(bos_y = 0; h > bos_y; bos_y++) {
vram_offset = vram_offset_row;
vram_y_t intended_y = vram_intended_y_for(vram_offset_row, left);
put_row(bos_byte_x, vram_offset, bos_p, image);
vram_offset_row += ROW_SIZE;
if(vram_offset_row >= PLANE_SIZE) { // Clip at the bottom edge
break;
}
}
graph_accesspage_func(0);
}
void CPlayerAnim::unput_and_put_overlapped_8(
screen_x_t put_left,
vram_y_t put_top,
screen_x_t unput_left,
vram_y_t unput_top,
int put_image,
int unput_image
) const
{
vram_byte_amount_t bos_p;
vram_byte_amount_t unput_byte_x;
pixel_t bos_y;
vram_offset_t vram_offset_row;
vram_byte_amount_t vram_distance_from_unput_to_put;
// MODDERS: This obviously imposes a practical limit of 64 pixels on .BOS
// sprite widths
dots8_t unput_mask[64 / BYTE_DOTS];
vram_offset_t vram_offset;
vram_byte_amount_t bos_byte_x;
// Probably supposed to needlessly make sure that both values are positive?
vram_distance_from_unput_to_put = (
((put_left + PLAYER_W) >> 3) - ((unput_left + PLAYER_W) >> 3)
);
bos_p = 0;
if(bos_image_count <= put_image) {
return;
}
vram_offset_row = vram_offset_divshift_wtf(put_left, put_top);
for(bos_y = 0; h > bos_y; bos_y++) {
vram_offset = vram_offset_row;
vram_y_t intended_y = vram_intended_y_for(vram_offset_row, put_left);
if(vram_distance_from_unput_to_put > 0) {
unput_mask[0] = alpha[unput_image][bos_p];
for(unput_byte_x = 1; (vram_w - 0) > unput_byte_x; unput_byte_x++) {
unput_mask[unput_byte_x] = (
~alpha[ put_image][bos_p + unput_byte_x - 1] &
alpha[unput_image][bos_p + unput_byte_x - 0]
);
}
} else if(vram_distance_from_unput_to_put < 0) {
for(unput_byte_x = 0; (vram_w - 1) > unput_byte_x; unput_byte_x++) {
unput_mask[unput_byte_x] = (
~alpha[ put_image][bos_p + unput_byte_x + 1] &
alpha[unput_image][bos_p + unput_byte_x + 0]
);
}
unput_mask[vram_w - 1] = alpha[unput_image][bos_p + vram_w - 1];
} else if(vram_distance_from_unput_to_put == 0) {
for(unput_byte_x = 0; (vram_w - 0) > unput_byte_x; unput_byte_x++) {
unput_mask[unput_byte_x] = (
~alpha[ put_image][bos_p + unput_byte_x] &
alpha[unput_image][bos_p + unput_byte_x]
);
}
}
if(unput_left >= 0) {
graph_hline_unput_masked_8(
unput_left, (unput_top + bos_y), unput_mask, vram_w
);
} else {
graph_hline_unput_masked_8(
0, (unput_top + bos_y), (unput_mask + 1), (vram_w - 1)
);
}
put_row(bos_byte_x, vram_offset, bos_p, put_image);
vram_offset_row += ROW_SIZE;
if(vram_offset_row >= PLANE_SIZE) { // Clip at the bottom edge
break;
}
}
graph_accesspage_func(0);
}
void CPlayerAnim::free(void)
{
for(int i = 0; bos_image_count > i; i++) {
delete[] alpha[i];
delete[] planes.B[i];
delete[] planes.R[i];
delete[] planes.G[i];
delete[] planes.E[i];
}
}