.. |
anim.cpp
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[Maintenance] Fix another bunch of accumulated typos
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2021-05-11 18:47:49 +02:00 |
anim.hpp
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[Decompilation] [th01] Reimu's animations: .BOS freeing function
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2020-10-13 21:48:07 +02:00 |
anim[bss].asm
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[Reverse-engineering] [th01] Reimu's animations: Structure
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2020-10-13 20:50:09 +02:00 |
bomb.hpp
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[Reverse-engineering] [th01] Bomb damage flag
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2020-12-18 01:38:50 +01:00 |
inv_spr.cpp
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[Maintenance] Add a 1bpp rectangle template, for custom per-row types
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2021-04-21 18:01:57 +02:00 |
inv_spr[bss].asm
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[Decompilation] [th01] Player invincibility sprite rendering
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2020-09-28 13:02:34 +02:00 |
move.cpp
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[Reverse-engineering] [th01] Reimu's X position
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2020-06-13 21:13:47 +02:00 |
orb.cpp
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[Decompilation] [th01] Player invincibility sprite rendering
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2020-09-28 13:02:34 +02:00 |
orb.hpp
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[Maintenance] Declare distinct types for pixel and VRAM sizes
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2020-08-28 14:53:33 +02:00 |
orb[bss].asm
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[Decompilation] [th01] Orb physics
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2020-06-13 21:15:27 +02:00 |
orb[data].asm
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[Decompilation] [th01] Orb physics
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2020-06-13 21:15:27 +02:00 |
player.hpp
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[Maintenance] Define `bool` as unsigned
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2020-12-18 00:45:54 +01:00 |
player[bss].asm
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[Decompilation] [th01] Reimu's animations: Byte-aligned unblitting
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2020-10-13 21:34:35 +02:00 |
shots.cpp
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[Maintenance] Declare distinct types for pixel and VRAM sizes
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2020-08-28 14:53:33 +02:00 |
shots.hpp
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[Maintenance] Define `bool` as unsigned
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2020-12-18 00:45:54 +01:00 |
shots[bss].asm
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[Reverse-engineering] [th01] Player shot class
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2020-06-13 21:15:29 +02:00 |