ReC98/th01/main/player
nmlgc 794c6ab55c [Maintenance] Fix another bunch of accumulated typos
Part of P0139, funded by [Anonymous].
2021-05-11 18:47:49 +02:00
..
anim.cpp [Maintenance] Fix another bunch of accumulated typos 2021-05-11 18:47:49 +02:00
anim.hpp [Decompilation] [th01] Reimu's animations: .BOS freeing function 2020-10-13 21:48:07 +02:00
anim[bss].asm [Reverse-engineering] [th01] Reimu's animations: Structure 2020-10-13 20:50:09 +02:00
bomb.hpp [Reverse-engineering] [th01] Bomb damage flag 2020-12-18 01:38:50 +01:00
inv_spr.cpp [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00
inv_spr[bss].asm [Decompilation] [th01] Player invincibility sprite rendering 2020-09-28 13:02:34 +02:00
move.cpp [Reverse-engineering] [th01] Reimu's X position 2020-06-13 21:13:47 +02:00
orb.cpp [Decompilation] [th01] Player invincibility sprite rendering 2020-09-28 13:02:34 +02:00
orb.hpp [Maintenance] Declare distinct types for pixel and VRAM sizes 2020-08-28 14:53:33 +02:00
orb[bss].asm [Decompilation] [th01] Orb physics 2020-06-13 21:15:27 +02:00
orb[data].asm [Decompilation] [th01] Orb physics 2020-06-13 21:15:27 +02:00
player.hpp [Maintenance] Define `bool` as unsigned 2020-12-18 00:45:54 +01:00
player[bss].asm [Decompilation] [th01] Reimu's animations: Byte-aligned unblitting 2020-10-13 21:34:35 +02:00
shots.cpp [Maintenance] Declare distinct types for pixel and VRAM sizes 2020-08-28 14:53:33 +02:00
shots.hpp [Maintenance] Define `bool` as unsigned 2020-12-18 00:45:54 +01:00
shots[bss].asm [Reverse-engineering] [th01] Player shot class 2020-06-13 21:15:29 +02:00