.. |
core
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
cutscene
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
formats
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
gaiji
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[Maintenance] Gaiji: Move variable-width bars to TH02
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2023-03-29 18:03:05 +02:00 |
hardware
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
hiscore
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
main
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
mainl
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
math
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[Maintenance] Hidden #include dependency removal: Subpixels
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2024-07-09 08:42:09 +02:00 |
shiftjis
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[Maintenance] #include each header's dependencies within the header itself
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2024-07-09 08:46:42 +02:00 |
snd
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
sprites
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[Maintenance] #include each header's dependencies within the header itself
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2024-07-09 08:46:42 +02:00 |
arg_bx.inc
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[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
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2021-02-20 23:50:00 +01:00 |
cdg_load.cpp
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[Decompilation] [th03] .CDG: Loading and freeing
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2021-01-05 22:17:48 +01:00 |
cdg_p_na.asm
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[Maintenance] [th03/th04/th05] .CDG: Mirror implementation macros in ASM land
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2021-04-03 22:16:01 +02:00 |
cdg_put.asm
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[Separate translation units] [th03] .CDG display (undecompilable)
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2021-04-03 22:19:51 +02:00 |
cfg_lres.cpp
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[Maintenance] [th03/th04/th05] Move resident pointer loading to its own header
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2024-02-03 08:59:48 +01:00 |
chars.inc
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…
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collmap.asm
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[Reverse-engineering] [th03] Collision bitmap: Drawing slopes (undecompilable)
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2022-02-18 09:36:34 +01:00 |
common.h
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[Maintenance] #include each header's dependencies within the header itself
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2024-07-09 08:46:42 +02:00 |
common.inc
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[Reverse-engineering] [th03] Collision bitmap: Variables and constants
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2022-02-18 09:36:34 +01:00 |
cutscene.cpp
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[Decompilation] [th03/th04/th05] Cutscenes: Script loading and freeing
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2022-11-30 19:08:28 +01:00 |
exit.cpp
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[Maintenance] Remove the SHARED_ segment and all related workarounds
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2024-02-03 08:59:48 +01:00 |
exitmain.cpp
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[Decompilation] [th03] game_exit_from_mainl_to_main()
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2021-01-05 22:16:19 +01:00 |
grppsafx.cpp
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[Decompilation] [th03] graph_putsa_fx()
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2021-01-05 22:08:56 +01:00 |
hfliplut.asm
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[Translation unit catch-up] [th04] hflip_lut_generate()
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2021-04-21 17:45:20 +02:00 |
hitcirc.cpp
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[Decompilation] [th03] Hit circles: Spawning enemy circles
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2024-04-23 05:52:50 +02:00 |
initmain.cpp
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[Maintenance] Remove the SHARED_ segment and all related workarounds
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2024-02-03 08:59:48 +01:00 |
initop.cpp
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[Maintenance] Remove the SHARED_ segment and all related workarounds
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2024-02-03 08:59:48 +01:00 |
inp_m_w.cpp
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
inp_wait.cpp
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[Decompilation] [th03] input_wait_for_ok_or_measure()
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2021-01-05 21:54:02 +01:00 |
input_s.cpp
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[Decompilation] [th03] Low-level input
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2021-04-03 22:09:26 +02:00 |
main_010.cpp
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[Decompilation] [th03] Player: Collision detection
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2022-02-18 09:36:34 +01:00 |
main_011.cpp
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
mainl_sc.cpp
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[Reverse-engineering] [th03] Stage splash screen: Stage number display flag
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2023-11-01 23:17:52 +01:00 |
mem.h
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…
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mem.inc
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…
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mrs.cpp
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…
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op_01.cpp
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
op_02.cpp
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
op_03.cpp
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
op_music.cpp
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[Maintenance] [th02/th03/th04/th05] Split segment #1 before the Music Room
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2024-02-02 23:49:04 +01:00 |
pi_load.cpp
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[Separate translation units] [th02/th03/th04] pi_load()
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2021-01-05 20:01:44 +01:00 |
pi_put.cpp
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[Translation unit catch-up] [th03] .PI blitting
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2021-03-20 02:36:43 +01:00 |
pi_put_i.cpp
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[Decompilation] [th03] pi_put_interlace_8()
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2021-03-20 02:17:08 +01:00 |
pi_put_q.cpp
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…
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playchar.hpp
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[Maintenance] #include each header's dependencies within the header itself
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2024-07-09 08:46:42 +02:00 |
player_m.cpp
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[Decompilation] [th03] Player: Input → movement velocity
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2024-04-21 14:50:03 +02:00 |
playfld.cpp
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[Decompilation] [th03] Playfield: Entity clipping
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2024-04-21 13:49:44 +02:00 |
polar.cpp
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[Naming] Rename vector1_at() to polar()
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2023-06-12 02:08:41 +02:00 |
regist.cpp
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[Decompilation] [th03] YUME.NEM: Encryption and saving
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2021-12-27 03:59:30 +01:00 |
res_yume.cpp
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[Maintenance] Remove redundant `#include`s
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2024-07-09 08:46:51 +02:00 |
resident.hpp
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[Maintenance] #include each header's dependencies within the header itself
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2024-07-09 08:46:42 +02:00 |
score.hpp
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[Maintenance] #include each header's dependencies within the header itself
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2024-07-09 08:46:42 +02:00 |
scoredat.cpp
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[Decompilation] [th03] YUME.NEM: Decryption
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2021-12-27 03:59:02 +01:00 |
snd_dlym.cpp
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[Decompilation] [th03/th04] snd_delay_until_measure()
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2021-01-05 21:56:57 +01:00 |
snd_kaja.cpp
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[Decompilation] [th04] snd_kaja_interrupt()
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2021-05-11 18:47:57 +02:00 |
snd_se.cpp
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[Maintenance] Remove the SHARED_ segment and all related workarounds
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2024-02-03 08:59:48 +01:00 |
sprite16.cpp
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[Maintenance] [th03] SPRITE16: Move game-level code into `main/`
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2024-04-21 13:36:03 +02:00 |
sprite16.inc
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…
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sprite16[bss].asm
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[Decompilation] [th03] SPRITE16: Inline methods for playfield clipping
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2024-04-21 13:49:37 +02:00 |
start.asm
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[Maintenance] Remove `extern "C"` from more areas of code
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2023-10-31 22:33:16 +01:00 |
start[data].asm
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[Maintenance] [th03/th04/th05] Split OP.EXE into two assembly units
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2023-11-30 20:00:39 +01:00 |
th03.inc
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[Build] 32-bit: Move ASM land `GAME` constants onto the build command line
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2024-06-30 05:52:59 +02:00 |
vector.cpp
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[Naming] Drop the inconsistent `2` from vector translation unit names
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2023-06-12 02:09:17 +02:00 |