ReC98/th03
nmlgc 1e41fa0617 [Maintenance] Remove redundant `#include`s
Part of P0285, funded by [Anonymous] and iruleatgames.
2024-07-09 08:46:51 +02:00
..
core [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
cutscene [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
formats [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
gaiji [Maintenance] Gaiji: Move variable-width bars to TH02 2023-03-29 18:03:05 +02:00
hardware [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
hiscore [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
main [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
mainl [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
math [Maintenance] Hidden #include dependency removal: Subpixels 2024-07-09 08:42:09 +02:00
shiftjis [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
snd [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
sprites [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
arg_bx.inc
cdg_load.cpp
cdg_p_na.asm
cdg_put.asm
cfg_lres.cpp [Maintenance] [th03/th04/th05] Move resident pointer loading to its own header 2024-02-03 08:59:48 +01:00
chars.inc
collmap.asm [Reverse-engineering] [th03] Collision bitmap: Drawing slopes (undecompilable) 2022-02-18 09:36:34 +01:00
common.h [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
common.inc [Reverse-engineering] [th03] Collision bitmap: Variables and constants 2022-02-18 09:36:34 +01:00
cutscene.cpp [Decompilation] [th03/th04/th05] Cutscenes: Script loading and freeing 2022-11-30 19:08:28 +01:00
exit.cpp [Maintenance] Remove the SHARED_ segment and all related workarounds 2024-02-03 08:59:48 +01:00
exitmain.cpp
grppsafx.cpp
hfliplut.asm
hitcirc.cpp [Decompilation] [th03] Hit circles: Spawning enemy circles 2024-04-23 05:52:50 +02:00
initmain.cpp [Maintenance] Remove the SHARED_ segment and all related workarounds 2024-02-03 08:59:48 +01:00
initop.cpp [Maintenance] Remove the SHARED_ segment and all related workarounds 2024-02-03 08:59:48 +01:00
inp_m_w.cpp [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
inp_wait.cpp
input_s.cpp
main_010.cpp [Decompilation] [th03] Player: Collision detection 2022-02-18 09:36:34 +01:00
main_011.cpp [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
mainl_sc.cpp [Reverse-engineering] [th03] Stage splash screen: Stage number display flag 2023-11-01 23:17:52 +01:00
mem.h
mem.inc
mrs.cpp
op_01.cpp [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
op_02.cpp [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
op_03.cpp [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
op_music.cpp [Maintenance] [th02/th03/th04/th05] Split segment #1 before the Music Room 2024-02-02 23:49:04 +01:00
pi_load.cpp
pi_put.cpp
pi_put_i.cpp
pi_put_q.cpp
playchar.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
player_m.cpp [Decompilation] [th03] Player: Input → movement velocity 2024-04-21 14:50:03 +02:00
playfld.cpp [Decompilation] [th03] Playfield: Entity clipping 2024-04-21 13:49:44 +02:00
polar.cpp [Naming] Rename vector1_at() to polar() 2023-06-12 02:08:41 +02:00
regist.cpp [Decompilation] [th03] YUME.NEM: Encryption and saving 2021-12-27 03:59:30 +01:00
res_yume.cpp [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
resident.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
score.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
scoredat.cpp [Decompilation] [th03] YUME.NEM: Decryption 2021-12-27 03:59:02 +01:00
snd_dlym.cpp
snd_kaja.cpp
snd_se.cpp [Maintenance] Remove the SHARED_ segment and all related workarounds 2024-02-03 08:59:48 +01:00
sprite16.cpp [Maintenance] [th03] SPRITE16: Move game-level code into `main/` 2024-04-21 13:36:03 +02:00
sprite16.inc
sprite16[bss].asm [Decompilation] [th03] SPRITE16: Inline methods for playfield clipping 2024-04-21 13:49:37 +02:00
start.asm [Maintenance] Remove `extern "C"` from more areas of code 2023-10-31 22:33:16 +01:00
start[data].asm [Maintenance] [th03/th04/th05] Split OP.EXE into two assembly units 2023-11-30 20:00:39 +01:00
th03.inc [Build] 32-bit: Move ASM land `GAME` constants onto the build command line 2024-06-30 05:52:59 +02:00
vector.cpp [Naming] Drop the inconsistent `2` from vector translation unit names 2023-06-12 02:09:17 +02:00