nmlgc
042b7802bf
[Reverse-engineering] [th04/th05] Resident structure
...
And yes, you can get it in your own tool by simply #including
th04/th04.hpp or th05/th05.hpp.
Completes P0065, funded by Touhou Patch Center.
2020-01-03 21:43:43 +01:00
nmlgc
0eaa142684
[Position independence] master.lib graph_* function calls
...
Part of P0064, funded by Touhou Patch Center.
2019-12-29 21:15:38 +01:00
nmlgc
50c36f5551
[Reverse-engineering] Player character constants
2019-12-17 23:26:59 +01:00
nmlgc
71c737c4ee
[Maintenance] Move DOS memory assignment sizes to separate files
...
Ideally, these could be calculated from some other game-specific
parameters? Anyone else who wants to look into this?
2019-11-24 14:04:36 +01:00
nmlgc
6f1f36722f
[Reverse-engineering] [th01/th02/th04/th05] Player invincibility frames
...
Completes P0034, funded by zorg.
2019-09-24 21:57:53 +02:00
nmlgc
6cdd2296bb
[Reverse-engineering] [th04/th05] Input → player movement
...
Completes P0033, funded by zorg.
2019-09-21 14:01:51 +02:00
nmlgc
d19f91914e
[Maintenance] Mirror the TH04/TH05 C header sharing on the ASM side
...
Part of P0032, funded by zorg.
2019-09-21 13:04:28 +02:00
nmlgc
f07089017f
[Maintenance] Rename the extension of game-specific ASM includes to .inc
...
Rule of thumb going forward: Everything that emits data is .asm,
everything that doesn't is .inc.
(Let's hope that th01_reiiden_2.inc won't exist for that much longer!)
Part of P0032, funded by zorg.
2019-09-21 13:03:56 +02:00