Commit Graph

9 Commits

Author SHA1 Message Date
nmlgc 3fad323d14 [Maintenance] master.hpp: Move into the master.lib directory
With the upcoming `#include` cleanup, it finally makes sense to split
off all graphics-related code into its own header. In turn, it makes
more sense to store all of these future master.lib headers in, well,
the master.lib directory, which provides a new 8 characters for their
file names. Turns out that the rationale I gave for the root directory
placement in 8266bbd didn't hold up 3½ years later…
(Also, the `pc98.h` declarations will eventually be split into
`game/coords.hpp` and something in `platform/x86real/pc98/`.)

Part of P0284, funded by [Anonymous] and Blue Bolt.
2024-07-09 08:41:24 +02:00
nmlgc cf95cc8717 [Maintenance] [th01] Remove `extern "C"` from all remaining areas of code
Nothing says "we're getting things done" quite as much as this.

Part of P0214, funded by Ember2528.
2022-08-14 23:03:15 +02:00
nmlgc a2358bef47 [Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
One of those per delivery now, eh?

Part of P0189, funded by Arandui and Lmocinemod.
2022-04-16 23:53:46 +02:00
nmlgc efff8d61bb [Maintenance] Change line endings in old C/C++ files to LF
Yup, even a DOS compiler from 1994 considered CRLF line endings as
stupid.

Part of P0172, funded by [Anonymous] and Blue Bolt.
2021-12-27 01:06:32 +01:00
nmlgc 531b044cb9 [Separate translation units] [th01/th02/th03/th04] vram_planes_set()
Boom! Clever segment renaming allows us to link the same .OBJ into 12
binaries.
(Well, 10 for now, due to alignment issues in TH04's OP.EXE and
MAINE.EXE.)

Part of P0138, funded by [Anonymous] and Blue Bolt.
2021-04-21 17:40:11 +02:00
nmlgc 604b2c83ac [Maintenance] Avoid MK_FP() where possible
It's not necessary for assigning `__seg` pointers to `far` ones, which
might even remove the <dos.h> dependency in some translation units.

Part of P0134, funded by [Anonymous].
2021-02-20 15:47:00 +01:00
nmlgc 9c36df72e5 [Maintenance] [th01] Get rid of th01.h
Part of P0126, funded by [Anonymous] and Blue Bolt.
2020-11-15 21:27:41 +01:00
nmlgc 1801e29cb3 [Maintenance] Rename the EGC implementation files a bit
Part of P0121, funded by Yanga.
2020-09-28 13:06:11 +02:00
nmlgc a75e0f8f53 [Maintenance] Compile all VRAM-accessing translation units as C++
Leading to slight complications in TH02's Music Room and shot type
selection menus. Thought about leaving those in C for a while, but I
still think it's worth it for the consistency we get with the VRAM
offset functions. Also, we'll have similar code for the main menus of
later games, and I'll surely won't be using C++ when starting out with
these.

Part of P0105, funded by Yanga.
2020-08-12 16:16:09 +02:00