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1 Commits

Author SHA1 Message Date
nmlgc f364dc0182 [Reverse-engineering] [th01] Orb position
… Wow, the orb is *actually* only ever displayed at byte-aligned X
coordinates, divisible by 8. It's only thanks to the constant spinning
that its movement appears at least *somewhat* smooth.

(And yeah, this is purely a rendering issue; internally, its position
*is* tracked at pixel precision.)

Part of P0097, funded by Ember2528.
2020-06-13 21:13:51 +02:00