nmlgc
ebc766bbce
[Reverse-engineering] [th02] Reduced effect rendering flag
...
The 演出 option.
Part of P0236, funded by Yanga.
2023-03-29 12:36:56 +02:00
nmlgc
0c682b5bc0
[Maintenance] Declare the optimization_barrier() a single time
...
And put that single instance into the compiler optimization workaround
section of `decomp.hpp`.
Part of P0204, funded by [Anonymous].
2022-07-10 13:45:18 +02:00
nmlgc
bca1b7d38a
[Maintenance] Add a `nullptr` polyfill to platform.h
...
Which allows us to remove <stddef.h> from translation units that just
needed it for `NULL`.
Part of P0203, funded by [Anonymous] and GhostRiderCog.
2022-07-10 13:02:51 +02:00
nmlgc
2efd1fb29d
[Maintenance] Get rid of ReC98.h
...
… and this mistake.
Part of P0186, funded by [Anonymous] and Blue Bolt.
2022-03-26 20:44:54 +01:00
nmlgc
7211d4deeb
[Maintenance] [th02] Get rid of th02.h
...
… remove the last of the game-specific header files, …
Part of P0186, funded by [Anonymous] and Blue Bolt.
2022-03-26 20:44:54 +01:00
nmlgc
7a44adf8d0
[Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries
...
Getting us completely macro-free there… even though it did require a
separate version of those functions if the ID is a pointer.
Part of P0134, funded by [Anonymous].
2021-02-20 15:46:48 +01:00