Commit Graph

426 Commits

Author SHA1 Message Date
nmlgc 901eda4594 [Maintenance] Consistently indent preprocessor macros
Let's see if anyone ever tries to compile this codebase with a pre-C89
compiler that enforces the # at the beginning of the line.

Part of P0203, funded by [Anonymous] and GhostRiderCog.
2022-07-10 13:06:26 +02:00
nmlgc 8e06497d4b [Separate translation units] [th04/th05] vector2_near (undecompilable)
Reason: Too much micro-optimization using 32-bit registers, which
aren't supported by Turbo C++'s inline assembler. It's also just
another variation on a common function we've decompiled time and time
again.

Part of P0192, funded by [Anonymous], nrook, and -Tom-.
2022-05-01 00:22:04 +02:00
nmlgc 9b28791c7f [Maintenance] [th03] Add a separate type for SPRITE16 sprite area offsets
Part of P0182, funded by Lmocinemod and [Anonymous].
2022-02-18 09:36:34 +01:00
nmlgc efff8d61bb [Maintenance] Change line endings in old C/C++ files to LF
Yup, even a DOS compiler from 1994 considered CRLF line endings as
stupid.

Part of P0172, funded by [Anonymous] and Blue Bolt.
2021-12-27 01:06:32 +01:00
nmlgc cd96b039fa [Maintenance] Use a dedicated enum for snd_load()'s function parameter
It's not a kaja_func_t if it's shifted left by 8 bits. Why is it
shifted left by 8 bits to begin with, though? Why not just pass a
kaja_func_t, and assign it to AH? Arrrrgh.

Part of P0139, funded by [Anonymous].
2021-05-12 14:31:02 +02:00
nmlgc 46a1674250 [Reverse-engineering] [th02/th03/th04/th05] snd_load() buffer size
Hardcoding these *might* have been acceptable if the numbers actually
matched the sizes defined in GAME.BAT, but they don't. With PMD's
AH=22h function, there's really no excuse though.
About time I looked into this, and expressed that constant as an inline
function that can easily be replaced with a proper implementation.

Part of P0139, funded by [Anonymous].
2021-05-12 14:31:00 +02:00
nmlgc 14cb1d3665 [Maintenance] Document relevant return values of PMD's AH=09h function
I'll leave a comprehensive, fully documented enum to interested
contributors, since that would involve research into basically the
entire history of the PC-9800 series, and even the clearly out-of-scope
PC-88VA. After all, PC-98 Touhou only needs to distinguish "OPN- /
PC-9801-26K-compatible sound sources handled by PMD.COM" from
"everything else", since all other PMD varieties are OPNA- /
PC-9801-86-compatible.

Part of P0139, funded by [Anonymous].
2021-05-11 18:47:58 +02:00
nmlgc acd29854c7 [Decompilation] KAJA driver ISR magic check
Down to one inline ASM instruction for these.

Part of P0139, funded by [Anonymous].
2021-05-11 18:47:55 +02:00
nmlgc f7da96a504 [Separate translation units] [th03] .CDG display (undecompilable)
Reason: Self-modifying. -.-

Part of P0137, funded by [Anonymous].
2021-04-03 22:19:51 +02:00
nmlgc 8bcf5d7b84 [Regression] Explicitly request 16-bit default segments when using .MODEL
Whoops, turns out that the build has been broken on TASM32 version 5.3
(the one in the DevKit) ever since 7897bf1. In contrast to version 5.0
(which I use for my development), 5.3 actually defines 32-bit segments
if you specify a .386 CPU before using .MODEL.

That might have been the reason for the .286 workaround all along?
Turns out there's the USE16 modifier, which makes this much more
explicit than switching CPUs.
2021-03-29 22:39:11 +02:00
nmlgc 69111bd862 [Separate translation units] .PI: Row loop for masked blitting (undecompilable)
Reason: Pascal calling convention with function parameters but no stack
frame. Theoretically we can __emit__() everything inside this function,
but there's no way we can get a `RETN 8` this way. Oh, and it also
accesses SI and DI without backing them up to the stack.

And thanks to TLINK apparently not reporting fixup overflows when
segments are small enough (?), it took quite a while to get that CALL
correct and not weirdly offset by 32 bytes. 😕

Part of P0134, funded by [Anonymous].
2021-02-21 14:04:51 +01:00
nmlgc ffcc46d32f [Decompilation] [th05] pi_put_8(), pi_put_quarter_8()
> assigning to the DI register immediately before a CALL
Yeah, no amount of comma operator trickery can get *that* out of this
compiler. Also, these TH05 .PI functions are the only place in PC-98
Touhou with a `IMUL DI, imm8` instruction, which is impossible to get
out of Turbo C++'s built-in assembler.
Well, at least the `if` branches decompile somewhat nicely.

Part of P0134, funded by [Anonymous].
2021-02-20 23:50:03 +01:00
nmlgc 2777bae55b [Separate translation units] [th05] pi_free() (undecompilable)
Well, it *would* have been decompilable, but that ridiculous placement
of the nullptr assignment would have forced the entire function call to
be spelled out in inline ASM, verbatim. No amount of comma operator
trickery would have generated the same instructions either. And for a
function this small and obvious in what its decompilation *should* be,
it really defeated the purpose of adding a separate translation unit…

Part of P0134, funded by [Anonymous].
2021-02-20 23:50:02 +01:00
nmlgc 8cfe883466 [Maintenance] Declare PiHeader at a common place in ASM land
The longer you look at master.lib, the worse it looks.

Part of P0134, funded by [Anonymous].
2021-02-20 23:49:59 +01:00
nmlgc c876216c1d [Maintenance] Remove master.lib's original master.h 🎉
My repo will never include all of master.lib anyway, as explained in
https://rec98.nmlgc.net/blog/2020-11-03.
That gets me a median build time of 27 seconds for the entirety of
ReC98 on my system, just as estimated in that same blog post. And we're
far from done with #include optimizations…

Part of P0133, funded by [Anonymous].
2021-01-30 19:37:41 +01:00
nmlgc f6a3246071 [Reverse-engineering] Enabling and disabling the EGC
Which involves temporarily enabling a GDC mode change bit.

Completes P0125, funded by [Anonymous].
2020-11-02 23:42:04 +01:00
nmlgc 84baa1d477 [Maintenance] Rename the `_FORCE_INT` enum members to indicate signedness
Part of P0116, funded by [Anonymous] and Lmocinemod.
2020-09-12 12:09:30 +02:00
nmlgc 498fa0c7fc [Reduction] #713: super_put_tiny_small
Still finding new unmodified master.lib functions in 2020, apparently…

Part of P0115, funded by Lmocinemod and Blue Bolt.
2020-09-12 11:21:54 +02:00
nmlgc 50b17d640b [Reverse-engineering] [th03] SPRITE16 setup for double-buffered blitting
Part of P0114, funded by Lmocinemod.
2020-09-07 21:18:39 +02:00
nmlgc 1f1847de48 [Build] Assemble all .ASM files in the 32-bit build part
Yeah, why *were* we assembling them in the 16-bit part before?!
Possible reasons:
• In a time before Tup, it made no actual difference whether these
  little files were assembled in the 32-bit or 16-bit part. Now it sort
  of does, since we've temporarily given up on minimal rebuilds in the
  16-bit part.
• Emphasizing the temporary nature of the 32-bit part by deliberately
  moving everything to the 16-bit part as early as possible?
• It all started with the ZUN.COM ASM code, which doesn't include any
  other files, and can therefore be perfectly tracked by a Makefile.
  Which *was* superior than the exclusive dumb batch file we had in the
  past. And then I've simply cargo-culted all new .ASM translation
  units into the 16-bit part well.

Oh, and another positive side effect of temporarily not using 16-bit
TASM: The build process now also runs on Windows 95.

Part of P0113, funded by Lmocinemod.
2020-09-07 17:25:56 +02:00
nmlgc 97dce75446 [Maintenance] Proofread all comments in C land 2020-06-21 22:14:08 +02:00
nmlgc 29c5a7365f [Build] Assemble piloadc as a separate translation unit
Restoring the originally released version here as well… except for
ZUN's custom format magic ID, of course.

Completes P0091, funded by Ember2528.
2020-05-12 15:06:13 +02:00
nmlgc bf40b4e375 [Maintenance] [th04/th05] Declare GRCG register setting functions in C land
Part of P0089, funded by [Anonymous] and Blue Bolt.
2020-05-03 23:38:32 +02:00
nmlgc 021280b25c [Maintenance] Don't modify master.h to #undef grcg_off() for TH02
Because TH04 and TH05 actually do use this macro.

Part of P0089, funded by [Anonymous] and Blue Bolt.
2020-05-03 23:30:47 +02:00
nmlgc ffad8cc897 [Build] Use the minimum possible size for enums by default
5 enums where code generation wants an `int`, vs. 11 cases where using
the minimum size is exactly the right default. So it's way more
idiomatic to force those 5 to 16 bits via a dummy element… except that
we can't give it a single, consistent name, because you can't redeclare
the same element in a different enum later.

Oh well, let's have this ugly naming convention instead, which makes it
totally clear that the force element not, in fact, a valid value of
that enum.

Part of P0085, funded by -Tom-.
2020-04-03 17:33:58 +02:00
nmlgc f6cbff0bf9 [Decompilation] [th01] .GRP file loading and display
All the weird double returns in FUUIN.EXE just magically appear with
-O-! 😮

And yeah, it's a bowl of global state spaghetti once again. 🍝 Named
the functions in a way that would make sense to a user of the API, who
should be aware of typical side effects, like, y'know, a changed
hardware palette… That's how you end up with the supposed "main"
function getting a "_palette_show" suffix.

Completes P0082, funded by Ember2528.
2020-03-13 19:48:38 +01:00
nmlgc f4eb7a8445 [Maintenance] Throw out the Borland C++ run-time slices 🎉
This cautionary tale of wasted time will now be told at

	https://github.com/nmlgc/Slices

with additional context for anyone else thinking about starting their
own ReC project.

Completes P0077, funded by Splashman and -Tom-.
2020-02-23 17:53:19 +01:00
nmlgc 0f3359e1b3 [Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat()
Which finally allows us to use the PLANE_SIZE macro in ASM land. Yeah,
(ROW_SIZE * RES_Y) has finally got old.

Part of P0073, funded by [Anonymous] and -Tom-.
2020-02-16 21:35:16 +01:00
wintiger0222 53f316792f [Reverse-engineering] [th05] Music Room piano sprite data 2019-12-17 23:26:56 +01:00
wintiger0222 b25ec3d138 [Reverse-engineering] [th05] PMD work area and piano note data
Good job identifying what is bascially the QQ structure from PMDWin!
--Nmlgc
2019-12-17 23:26:55 +01:00
wintiger0222 e8c9876bef [Reverse-engineering] [th05] Current BGM measure
Split off from the delay function in this game, since the ending syncs
a bunch of things independent from any frame delays. -Nmlgc
2019-12-17 22:44:23 +01:00
nmlgc a23dab3154 [Reverse-engineering] MMD ticks-per-quarter-note constant
And then, ZUN hardcodes all measure-related functions to 4/4…
2019-12-17 22:40:05 +01:00
nmlgc 619203a1c9 [Position independence] [th02/th03/th04/th05] Color palettes
Part of P0060, funded by Touhou Patch Center.
2019-11-28 23:23:29 +01:00
nmlgc b6e0330ff6 [Decompilation] [th03] Sprite display calls
Yes, decompilation, of something that was so obviously originally
written in ASM. We're still left with two un-decompilable instructions
here, but I'm amazed at how nicely I was able to abstract away all of
the gory register details, leading to pretty clear, readable, and dare
I say *portable* code?! Turbo C++ was once again pretty helpful here:

• `static_cast<char>(_BX) = _AL` actually compiles into `MOV BL, AL`,
  as you would have intended,
• and no-op assignments like _DI = _DI are optimized away, allowing
  us to leave them in for clarity, so that we can have all parameter
  assignments for the SPRITE16 display call in a single place.

I love this compiler.

Part of P0060, funded by Touhou Patch Center.
2019-11-28 23:14:21 +01:00
nmlgc 6c4852f789 [Position independence] False positives in master.lib GRCG function calls
Yup, function parameters that can clearly be identified as coordinates
are by far the fastest way to raise the calculated position
independence percentage. Kinda makes it sound like useless work, which
I'm only doing because it's dictated by some counting algorithm on a
website, but decompilation will want to un-hex all of these values
anyway. We're merely doing that right now, across all games.

Part of P0058, funded by -Tom-.
2019-11-14 00:51:48 +01:00
nmlgc c09446a1f4 [Reverse-engineering] [th03] SPRITE16 calls
Aha! TH03's in-game graphics run in line-doubled 640×200 simply because
that's what this SPRITE16.COM version was written for, making use of
the PC-98 EGC for optimized blitting.

Doesn't seem all *too* optimized though, given that it chooses to
effectively draw every sprite twice, just in case it might overlap with
something that's already in VRAM. It first clears the previous VRAM
content at the drawing position according to the sprite's alpha mask,
then ORs in the actual sprite data. The EGC can do monochrome alpha-
tested blitting just as well as the GRCG, but once the sprite data
covers all bitplanes, ORing is apparently the best it can do by itself?
More technical details on the raster operations in the next push!

Completes P0056, funded by rosenrose and [Anonymous].
2019-11-06 23:36:47 +01:00
nmlgc 772897c8f5 [th03] Identify ZUNSP.COM as a rebrand of Promisence Soft's SPRITE16.COM driver
Which was actually found out by @m1yur1 last year, who thankfully
tweeted this in reference to ReC98:

	https://twitter.com/m1yur1/status/1018855232371998720

Thanks a lot! But what makes this more than a piece of trivia is the
fact that the StormySpace release actually *was* bundled with
documentation. Shoutout to the Neo Kobe PC-98 collection for preserving
the original release! This should now greatly simplify any RE efforts
related to TH03's INT 42h calls. (Not *trivialize*, because there's
still all this EGC hardware to be understood…)

And sure, you *were* allowed to use this driver in your own game, but
replacing the copyright with your own isn't exactly the nicest thing to
do… That now makes three library programmers that ZUN didn't credit.
Makes me wonder what makes M. Kajihara so special. Probably the fact
that Touhou has always been about the music for ZUN, first and
foremost.

Part of P0056, funded by rosenrose and [Anonymous].
2019-11-06 23:30:43 +01:00
nmlgc 68c9a3c79c [Reverse-engineering] [th02/th04/th05] Single-plane sprite display calls
Require understanding a hardware detail, so let's do them all at once.

Part of P0035, funded by zorg.
2019-09-24 21:58:03 +02:00
nmlgc e6294c2c1a [Reverse-engineering] [th02/th04/th05] Score update and display
The TH02 version is a piece of cake…

… but TH04 starts turning it into this un-decompilable piece of
unnecessarily micro-optimized ZUN code. Couldn't have chosen anything
better for the first separate ASM translation unit.

Aside from now having to convert names of exported *variables* to
uppercase for visibility in ASM translation units, the most notable
lesson in this was the one about avoiding fixup overflows. From the
Borland C++ Version 4.0 User's Guide:

	"In an assembly language program, a fixup overflow frequently
	 occurs if you have declared an external variable within a
	 segment definition, but this variable actually exists in a
	 different segment."

Can't be restated often enough.

Completes P0032, funded by zorg.
2019-09-21 14:01:47 +02:00
nmlgc 3b7561a711 [Maintenance] Export all pascal functions with their proper uppercase names
Yup, that was one massive screw-up.

Part of P0030, funded by zorg.
2019-09-15 20:29:47 +02:00
nmlgc 35ef90f4d1 [Reduction] Page flipping
Funded by -Tom-.
2018-12-30 00:16:18 +01:00
nmlgc bc3c85f09a [Reverse-engineering] [th04/th05] GRCG/EGC-powered VRAM writes
Funded by zorg.
2018-12-25 23:45:24 +01:00
nmlgc 41622254a8 [Reverse-engineering] EGC register writes
Funded by zorg.
2018-12-25 23:45:24 +01:00
nmlgc 70d1e1c230 [Reverse-engineering] [th04/th05] Inlined GRCG color setting calls
Funded by -Tom-.
2018-12-06 19:42:44 +01:00
nmlgc 83e089cba9 [Reverse-engineering] Inlined GRCG mode setting calls
Funded by -Tom-.
2018-12-06 19:18:02 +01:00
nmlgc a4308d6c09 [Reduction] #712: js_sense
In which ZUN actively refuses help from master.lib and rips out
everything that isn't immediately related to reading the one joystick
port of the PC-9801-86 sound board.

Maybe there actually was a good reason for that?

Funded by -Tom-.
2018-04-15 23:51:49 +02:00
nmlgc 6c35094bea [Reduction] #711: master.lib joystick globals
Funded by -Tom-.
2018-04-15 23:51:49 +02:00
nmlgc 371fa21610 [Reduction] #710: js_start
Might be interesting to research why ZUN explicitly removed support for
the SAJ-98 there.

Funded by -Tom-.
2018-04-15 23:51:49 +02:00
nmlgc 6b0d0c6940 [Maintenance] Rename master.lib's speed parameter to avoid an upcoming conflict
TASM crashes if you try to define a structure member with the same name
as an existing numeric equate.

And yes, we should have solved this by finally librarifying master.lib,
but that'll be a rather involved subtask as well.
2018-03-20 19:26:44 +01:00
nmlgc bfa2fb23bb [Maintenance] Mark all batch and binary files as executable
For all files without a +x flag, git on Cygwin actually sets the Windows ACLs
to explicitly deny execution.
2016-03-02 08:26:13 +01:00