• Comments that describe all lines of code until a blank one are placed
into the lines immediately above
• Comments that describe an entire demarcated block are placed
immediately below the dash row at the top
• In any case, there should be a blank line after the top comment of
a demarcated block, to keep IntelliSense-style systems from applying
the block comment to the first actual line of code…
• …but there shouldn't be one before the dash row at the bottom, where
it'd be redundant.
Part of P0207, funded by GhostPhanom.
Nobody cares about preserving perfect semantics across a macro whose
only job is to worsen code generation on one specific compiler. And
even aside from semantics, signedness would be the only difference that
types would make, and parameter passing couldn't care less about it.
Part of P0201, funded by Ember2528 and Yanga.
The one where Elis fires 11 (yes, 11) evenly spaced lasers from her
left eye (?) across the whole playfield, from either the left or right
edge to the other one. First pattern you see in the fight.
Part of P0193, funded by Ember2528.
Featuring a stupid variant of Turbo C++'s __memcpy__() intrinsic that
does the exact same thing, but just with reordered instructions. What a
waste of time.
Part of P0189, funded by Arandui and Lmocinemod.
The single underscore version is actually slightly more supported among
the compilers I've seen so far. Also added the exact list now.
Part of P0183, funded by Yanga and [Anonymous].
The one where Sariel fires vertical 3-stacks with two spawners moving
from between the two bottom edges of the playfield, followed by
randomly raining bullets from two spawners moving between the two top
edges of the playfield. Final pattern of Sariel's first form, and
surprisingly fair by never spawning pellets on top of Reimu.
Also, about time I found a way of bypassing the -Z -3 function
parameter optimization in order to keep using nice structures like
these.
Part of P0179, funded by Ember2528.
eeb4e7e changed the final C translation unit that used this header to
C++, and we got some more helpful inline functions upcoming.
Part of P0136, funded by [Anonymous].