Commit Graph

4 Commits

Author SHA1 Message Date
nmlgc 1c5ed4b06e [Maintenance] Copy <dos.h>'s 16-bit x86 Real Mode declarations to a new file
DOS is not the same thing as the underlying CPU, after all. A separate
file not only indicates to future port authors which parts of the code
are x86-specific, but it also speeds up build times…

… in theory, because removing 677 lines from 49 files each doesn't seem
to speed up the build as much as I had hoped? But apparently my whole
system mysteriously got faster in the meantime, and I was getting 22-23
seconds for the entire repo even before this commit. Good enough.

Part of P0134, funded by [Anonymous].
2021-02-20 23:49:45 +01:00
nmlgc eb89330f64 [Build] [th01] Move the -Z and -3 options onto the command line
Deactivating them is the exception, not the norm.

Part of P0122, funded by Yanga.
2020-10-06 13:27:33 +02:00
nmlgc 43c97ccaa1 [Maintenance] Decide on __asm as the keyword for inline assembly
Which works in both Borland C++, Open Watcom, and Visual C++.

Not that we're about to port any of the games to these compilers, just
something I noticed while evaluating 32-bit compilers for ReC98's own
32-bit pipeline tools. Modders might want to look into that though,
since 100% position independence also makes it easier to change
compilers.
2020-06-21 22:18:00 +02:00
nmlgc 40b8325cc3 [Maintenance] [th01] Move MDRV2 files to a separate `snd/` directory
Consistency… even though we won't have more of those in this game.

Part of P0098, funded by Yanga.
2020-06-13 21:15:30 +02:00