Commit Graph

3 Commits

Author SHA1 Message Date
nmlgc dba8f15dc7 [Position independence] [th05] Custom entity 2: Alice's puppets
Heavily hardcoded for only two of them, even though there'd be space
for 65, even without position independence. Puppet army mod when?

Part of P0078, funded by iruleatgames and -Tom-.
2020-02-29 15:54:09 +01:00
nmlgc 42f2dd790b [Position independence] [th05] Custom entity 1: Stage 2 star particle structure
Part of P0078, funded by iruleatgames and -Tom-.
2020-02-29 15:53:32 +01:00
nmlgc 5000bc07d7 [Reverse-engineering] [th05] Custom entity structure
On the surface, TH05 uses one single 26-byte structure for
• the Stage 2 starfield,
• Alice's puppets,
• curve bullet heads,
• Mai's snowballs and Yuki's fireballs,
• Yumeko's knives,
• and Shinki's 32×32 bullets.
But looking closer, it turns out that the fields of all these have very
different semantics, and in some cases, even different types. uth05win
treated all of those as distinct structures, and we're going to do the
same, merely overlaying the pointers onto the same generic array.

Part of P0078, funded by iruleatgames and -Tom-.
2020-02-29 15:51:17 +01:00