Commit Graph

4 Commits

Author SHA1 Message Date
nmlgc db4de240e9 [Decompilation] Prepare the C side for the shot type control functions
That should make this convoluted copypasta a bit easier to read. And
sure, I could have done something about the loop as well, but
SHOT_FUNC_INIT already hides enough control flow behind a macro…

Part of P0037, funded by zorg.
2019-10-14 23:42:20 +02:00
nmlgc 82b0e1db24 [Reverse-engineering] [th05] Player shot cycle bitflags
A TH05 innovation that actually makes the game code easier to read?!
Although it was quite hard to actually reverse-engineer it, with the
confusing flag ordering pointing to some deeper meaning behind the
flags, which really doesn't exist.

Completes P0036, funded by zorg.
2019-10-14 23:42:09 +02:00
nmlgc a533b5d3ea [Reverse-engineering] [th04/th05] Player sprite area invalidation
And once again, the TH05 version is un-decompilable. :/ It was pretty
close this time, though, as the entire block between PUSH DI and POP DI
kind of resembles a separate inlined function, in accordance with Turbo
C++'s  automatic backup of the DI register, as researched in 7f971a0.

Except that it contains a loop, and Turbo C++ refuses to inline any
function with `do`, `while`, `for`, or `goto`. If it didn't, it would
have totally worked.

Also, yes, C++ class methods are treated identically in this regard.

Oh well. Shot type control functions next, finally!

Completes P0035, funded by zorg.
2019-09-24 22:04:26 +02:00
nmlgc 7f971a0d1c [Research] Find out why we can't decompile TH05's hud_bar_put()
Part of P0033, funded by zorg.
2019-09-21 14:01:51 +02:00