OK, this is the big one. We still keep using `#include` guards only
where we absolutely need to, but with each header now being valid in
isolation, this can now actually help *minimize* the length of each
translation unit's `#include` list. Turns out that after removing all
the duplicates, we only *actually* need to guard 29 headers across all
5 games.
Part of P0285, funded by [Anonymous] and iruleatgames.
Used e.g. for the track marks that the Stage 1 midboss leaves on the
bridge. Nice detail… if it weren't for the wrong rendering order 🎺
Part of P0235, funded by Ember2528.