Commit Graph

50 Commits

Author SHA1 Message Date
nmlgc a2358bef47 [Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
One of those per delivery now, eh?

Part of P0189, funded by Arandui and Lmocinemod.
2022-04-16 23:53:46 +02:00
nmlgc ea54e59f93 [Maintenance] Macros: Avoid references to implicit local variables
If the macro itself is local to a function, these can work in certain
scenarios, but never for global ones.

Part of P0186, funded by [Anonymous] and Blue Bolt.
2022-03-25 14:03:53 +01:00
nmlgc efff8d61bb [Maintenance] Change line endings in old C/C++ files to LF
Yup, even a DOS compiler from 1994 considered CRLF line endings as
stupid.

Part of P0172, funded by [Anonymous] and Blue Bolt.
2021-12-27 01:06:32 +01:00
nmlgc 9739f69729 [Maintenance] Add a 1bpp rectangle template, for custom per-row types
This gets rid of a couple of per-entity sprite bitplane types, makes
sprite declarations easier to read by putting width and height next to
each other… and points out a number of array dimension mistakes -.-
Even in places where we can't use it.

Part of P0138, funded by [Anonymous] and Blue Bolt.
2021-04-21 18:01:57 +02:00
nmlgc 78b958f111 [Separate translation units] [th02] key_delay()
Part of P0138, funded by [Anonymous] and Blue Bolt.
2021-04-21 17:50:04 +02:00
nmlgc 04038449c1 [Translation unit catch-up] [th04] frame_delay() / .PI display and loading
Segment alignment forces us to do all of those at once… but now, we've
not only caught up with the segment split point in TH04's OP.EXE and
MAINE.EXE, but also decompiled all instances of DEFCONV functions!

Part of P0138, funded by [Anonymous] and Blue Bolt.
2021-04-21 17:44:15 +02:00
nmlgc 2527e6ee7c [Translation unit catch-up] [th03] frame_delay()
Also requires more workarounds for TH02 so that we can share this
translation unit across the two games.

Part of P0137, funded by [Anonymous].
2021-04-03 22:15:51 +02:00
nmlgc 1244bd74e7 [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
Might look uglier, but has the advantage of not generating an empty
segment with the default name… *and* the default padding, which will
really come in handy with the following breakthrough.

Part of P0137, funded by [Anonymous].
2021-04-03 20:12:09 +02:00
nmlgc 07bfcf2841 [Separate translation units] [th02] input_sense()
Finishing this push with some semi-maintenance… and yet another `inline`
function replacing a `#define` ASM macro with fully idiomatic C++ code.

Completes P0136, funded by [Anonymous].
2021-03-20 02:36:43 +01:00
nmlgc 0d66e748d1 [Maintenance] Replace wrong `cPtrSize` usage with the ARG directive
Turns out that ARG RETURNS is only really necessary in DEFCONV
functions, which are explicitly declared to use either the C or PASCAL
calling convention. In functions without such a declaration, ARG by
itself works just fine, and won't emit any instructions on its own.
The parameter lists for PASCAL functions still have to be reversed in
that case, though… oh well, let's just comment these cases to hopefully
reduce the confusion.

Part of P0134, funded by [Anonymous].
2021-02-20 23:50:01 +01:00
nmlgc 1c5ed4b06e [Maintenance] Copy <dos.h>'s 16-bit x86 Real Mode declarations to a new file
DOS is not the same thing as the underlying CPU, after all. A separate
file not only indicates to future port authors which parts of the code
are x86-specific, but it also speeds up build times…

… in theory, because removing 677 lines from 49 files each doesn't seem
to speed up the build as much as I had hoped? But apparently my whole
system mysteriously got faster in the meantime, and I was getting 22-23
seconds for the entire repo even before this commit. Good enough.

Part of P0134, funded by [Anonymous].
2021-02-20 23:49:45 +01:00
nmlgc 59fb8753bc [Maintenance] Only use the `far` keyword to declare intent
Part of P0134, funded by [Anonymous].
2021-02-20 15:47:30 +01:00
nmlgc 604b2c83ac [Maintenance] Avoid MK_FP() where possible
It's not necessary for assigning `__seg` pointers to `far` ones, which
might even remove the <dos.h> dependency in some translation units.

Part of P0134, funded by [Anonymous].
2021-02-20 15:47:00 +01:00
nmlgc 0ce869c30a [Maintenance] Complete the master.hpp transition
Part of P0133, funded by [Anonymous].
2021-01-30 19:22:29 +01:00
nmlgc 72c32c8c9c [Maintenance] [th02] Compile more C translation units as C++
Everything that uses input and master.lib graphics functions.

Part of P0133, funded by [Anonymous].
2021-01-30 19:19:50 +01:00
nmlgc 21d82fab04 [Maintenance] Declare the input bitflags in a consistent way
Turns out the inlining behavior of `const` variables at global scope
that we've been relying on lately is actually exclusive to C++ mode…
once again!

Part of P0133, funded by [Anonymous].
2021-01-30 19:13:11 +01:00
nmlgc ec8be31cd3 [Maintenance] Move PC-98 keyboard declarations to their own header file
140 lines that are only used in, like, 7 translation units.

Part of P0133, funded by [Anonymous].
2021-01-30 18:26:46 +01:00
nmlgc 3f61342898 [Decompilation] [th03] graph_putsa_fx()
Part of P0132, funded by [Anonymous].
2021-01-05 22:08:56 +01:00
nmlgc c8fa3311b1 [Separate translation units] [th02] Unaccelerated page 1→0 rectangle blitting
Not using the EGC, because we gotta go slow in the main menus…?

Part of P0132, funded by [Anonymous].
2021-01-05 19:55:42 +01:00
nmlgc 52fdb33d1d [Separate translation units] [th02] frame_delay()
Part of P0132, funded by [Anonymous].
2021-01-05 19:23:31 +01:00
nmlgc aee8a13958 [Separate translation units] [th02] game_exit_to_dos(), zun_error(), graph_putsa_fx()
Oh, wait. Due to ridiculously unlucky alignment, we can't actually
approach TH03's OP.EXE from the top of code segment 2… without
covering way too many functions at once, that is.
At least TH02 works out with "just" three functions at once. *If* we
add seg2 back to OP.EXE, where we previously needed to delete it… 😵

Part of P0114, funded by Lmocinemod.
2020-09-07 21:18:40 +02:00
nmlgc 6204fdd450 [Separate translation units] [th02/th03/th04] frame_delay_2()
Completes P0113, funded by Lmocinemod.
2020-09-07 21:18:38 +02:00
nmlgc d6f634631f [Maintenance] Declare distinct types for pixel and VRAM sizes
Oh wait, we also need one of those for an upcoming structure!

Part of P0111, funded by [Anonymous] and Blue Bolt.
2020-08-28 14:53:33 +02:00
nmlgc 368f151759 [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
Whew, time to look at every `int` variable we ever declared! The best
moment to do this would have been a year ago, but well, better late
than never. No need to communicate that in comments anymore.

These shouldn't be used for widths, heights, or sprite-space
coordinates. Maybe we'll cover that another time, this commit is
already large enough.

Part of P0111, funded by [Anonymous] and Blue Bolt.
2020-08-28 14:53:30 +02:00
nmlgc 67d35115e6 [Maintenance] Use inline functions for all VRAM offset calculations
At least those can all be moved to a single place.

Part of P0105, funded by Yanga.
2020-08-12 16:16:18 +02:00
nmlgc 54e5bf39fc [Maintenance] Use `dots` for 1bpp lines, and `planar` for B/R/G/E dot structs
I tried `brge` for the latter, but that had *the* most horrible
ergonomics, and I misspelled it as `bgre` 100% of the times I typed it
manually. Turns out that `dots` is also consistent with master.lib's
naming scheme, leaving `planar` to *actually* refer to types storing
multiple planes worth of pixels. These types are showing up more and
more, and deserve something better than their previous long-winded and
misleading name.

Part of P0081, funded by Ember2528.
2020-03-07 21:19:25 +01:00
nmlgc cd48aa351e [Position independence] [th02/th04/th05] False positives in input constants
Completes P0079, funded by -Tom-.
2020-02-29 16:01:13 +01:00
nmlgc 4340b5d6ae [Maintenance] [th01/th02] Split graph_putsa_fx() into its shared parts
I did consider not doing this, because "well, can't anyone who's
*actually* interested just diff the TH01 and TH02 implementations to
figure out the differences themselves", but that duplication ended up
feeling too filthy after all.

And hey, it's a nice excuse to update TH02's version to current naming
standards! 😛

Part of P0068, funded by Yanga.
2020-01-14 22:03:00 +01:00
nmlgc 59bbe313ad [Decompilation] Add separate types for 1bpp planar pixel lines 2019-12-17 23:26:59 +01:00
nmlgc 9cb6cc527a [Decompilation] Finally declare <stdint.h> types
*Finally*. We already used `(unsigned) int` in quite a few places where
we actually want a 16-bit value, which was bound to annoy future port
developers.
2019-12-17 23:26:58 +01:00
wintiger0222 0b084b83c3 [Reverse-engineering] [th04/th05] graph_putsa_fx 2019-12-17 23:26:54 +01:00
nmlgc a6a805f008 [ZUN symbols] key_det / shiftkey
Not applying this leak to TH03 since it would have more than one
`key_det` variable, resulting in names that are as much fanfiction as
the current ones…
2019-11-30 19:32:10 +01:00
nmlgc c2ef9d51b6 [Reverse-engineering] [th02/th03/th04/th05] Back/front page pairs
Because using just one variable would have totally been too
straightforward.

Funded by -Tom-.
2018-12-30 00:16:18 +01:00
nmlgc de491f225d [Maintenance] Move the sound driver function slices from hardware/ to snd/
And renaming them all to the short filenames they will be decompiled to for
consistency. These functions aren't really immediately hardware-related, as
we've established earlier in the decompilation.
2015-03-15 23:01:31 +01:00
nmlgc 92979e8f31 [C decompilation] [th02] Code segment #2 of all three executables
Only one code segment left in both OP and FUUIN! its-happening.gif

Yeah, that commit is way larger than I'm comfortable with, but none of these
functions is particularly large or difficult to decompile (with the exception
of graph_putsa_fx(), which I actually did weeks ago), and OP and MAIN have
their own unique functions in between the shared ones, so…
2015-03-14 23:25:50 +01:00
nmlgc f3b8ae2851 [C decompilation] [th02/op] Second set of sound driver calls
So yeah, after ignoring this issue for a week, we indeed have no choice but to
decompile these functions into this horrible mess of C and inline assembly.
And you know what? Since the compiled result still matches with ZUN's binary,
it's entirely possible that this *was* the original format this code was
written in! Seriously, how intoxicated do you have to be to write (or rather,
slur) code like this?

Keeping these functions entirely in assembly would have surely been better.
However, it would have made linking practically impossible, especially for the
later games which still need them in the current assembly slice format.
2015-03-12 12:46:51 +01:00
nmlgc 404044f32b [C decompilation] [th02/op] [th03/op] [th04/op] Frame delay #1 2015-03-04 02:47:16 +01:00
nmlgc cd33367b51 [C decompilation] [th02/op] Music Room
Yes, all of it. Including the bouncing polygons, of course. And since it's
placed at the end of ZUN's code inside the executable, the code's already
position-independent and fully hackable.
2015-02-24 22:38:44 +01:00
nmlgc 22332a71fa Make all sound functions and variables available to C 2015-02-23 18:28:38 +01:00
nmlgc 46eb3792cf Move frame_delay into the hardware/ subdirectory 2015-02-23 10:29:12 +01:00
nmlgc f0be7dadf4 [Reverse-engineering] [th02] Keyboard input
Don't really understand the other games yet because they start introducing
joystick support and TH03 has multiplayer and then there are these master.lib
modifications that don't really make any sense to me, especially when you add
that TH04 seemingly does not read js_stat *at all*, yet still works just fine
with a gamepad and... urgh.
2015-02-22 22:33:07 +01:00
nmlgc 6d8ff6b72e Make previously reduced ZUN functions available to C 2015-02-21 14:12:22 +01:00
nmlgc 2cac434455 [Reverse-engineering] Sound effect playback 2015-02-13 12:56:51 +01:00
nmlgc bead27b781 Use TASM calling convention syntax for previously identified ZUN functions
With TH03 changing the calling convention for most of the code from __cdecl to
__pascal, I've been getting more and more confused about this myself. So,
let's settle on the following consistent syntax for function calls:

* C where the calling convention is actually __cdecl and where TASM's emitted
  __cdecl code matches the original binary
* PASCAL where the calling convention is actually __pascal
* STDCALL where the calling convention is actually __cdecl, but where
  the caller either defers stack cleanup (summing up the stack size of
  multiple functions, then cleaning it all in a single "add sp" instruction)
  or where the stack is cleared in a different way (e.g. "pop cx").

Unfortunately though, when using the ARG directive to automatically generate
an appropriate RET instruction for the given calling convention, TASM always
emits ENTER and LEAVE instructions even when no local variables are declared,
which greatly limits the number of functions where we can use that syntax. -.-
2014-12-16 05:53:56 +01:00
nmlgc 46b2d67143 [Reverse-engineering] Music and sound effect loader 2014-11-30 00:18:40 +01:00
nmlgc 08db7d6392 [Reverse-engineering] Sound mode determination
Note how it's only one *mode* in TH02/TH03, but two *modes* in TH04/TH05,
since you can't select between FM and Beep sound effect modes in TH02/TH03 (or
even disable sounds altogether). Might be a bit confusing, but it seemed
appropriate enough to distinguish the two functions.
2014-11-29 00:56:26 +01:00
nmlgc 181d2920af [Reverse-engineering] Symbols for PMD and MMD API calls 2014-11-27 19:35:54 +01:00
nmlgc de25d6de3e [Reverse-engineering] PMD and MMD function call wrapper
Well, the naming.

Even though only TH02 actually uses MIDI (and thus, the MMD driver), every
game since then contains interrupt instructions for both functions. We could
just name it "pmd", since it seems like that's what came first - the AH
numbers of the 6 functions that make up MMD's interrupt API are identical to
those of the equivalent functions in PMD, even including gaps in the numbering
for PMD functions that don't have an equivalent in MIDI. However, except for
the FM sound effect handling and the key display in TH05's Music Room, these 6
functions are all the games actually use. Also, we already distinguish between
PMD and MMD in the driver check functions, and it might be confusing to only
imply PMD from now on?

So, "kaja" it is, collectively referring to the shared aspects of both
drivers.
2014-11-26 21:21:57 +01:00
nmlgc 2da9a458ab [Reverse-engineering] snd_delay_until_volume
Only really used to delay during fade-outs, though.
2014-11-25 21:21:17 +01:00
nmlgc 98de0abfab [Reverse-engineering] Sound driver and hardware checks 2014-11-24 22:36:57 +01:00