The .PTN functions, vector functions, and egc_copy_rect_1_to_0_1()
(finally!) from TH01, as well as playfld.hpp from all games(finally!),
together with a bunch of other functions in their vicinity.
Part of P0201, funded by Ember2528 and Yanga.
Since the game uses global state to define its patterns, we'd really
like to see immediately which of the structure fields are relevant for
spawning bullets. This makes it easier to spot which of the patterns
rely on fields set in previous patterns – and there are several that
do.
Part of P0190, funded by nrook.
Short, sweet, fits more nicely into 8.3 filenames than "curve bullets"
does, and 76.7% of fans agree:
https://twitter.com/ReC98Project/status/1500256959785746434
OMAKE.TXT calls them "homing lasers", but… eh, nah.
Part of P0190, funded by nrook.