nmlgc
|
990b598292
|
[Decompilation] [th01] Point items: Unblit/update/render function
Items done, in 1¼ pushes… way too long for how simple their code could
actually be.
Part of P0159, funded by Yanga.
|
2021-09-28 18:05:25 +02:00 |
nmlgc
|
655d366166
|
[Decompilation] [th01] Point items: Blitting and sloppy unblitting loops
Part of P0159, funded by Yanga.
|
2021-09-28 18:05:25 +02:00 |
nmlgc
|
a82725862a
|
[Decompilation] [th01] Bomb items: Unblit/update/render function
Part of P0159, funded by Yanga.
|
2021-09-28 18:05:24 +02:00 |
nmlgc
|
54fc657902
|
[Decompilation] [th01] Bomb items: Blitting and sloppy unblitting loops
With the latter being unused, thankfully.
Part of P0158, funded by Yanga.
|
2021-09-28 18:05:24 +02:00 |
nmlgc
|
dd74e8a3cd
|
[Reverse-engineering] [th01] Stage objects: Sprite IDs
Part of P0129, funded by Yanga.
|
2020-12-01 00:34:22 +01:00 |
nmlgc
|
e0bcdafb00
|
[Maintenance] [th01] Declare proper IDs for all .PTN sprites seen so far
Part of P0104, funded by Ember2528.
|
2020-07-27 17:19:48 +02:00 |