Combining the previous effect with gradual activation of all lines and
ZUN's first correct interpolation between two palettes.
Part of P0212, funded by GhostRiderCog, Lmocinemod, and LeyDud.
• Comments that describe all lines of code until a blank one are placed
into the lines immediately above
• Comments that describe an entire demarcated block are placed
immediately below the dash row at the top
• In any case, there should be a blank line after the top comment of
a demarcated block, to keep IntelliSense-style systems from applying
the block comment to the first actual line of code…
• …but there shouldn't be one before the dash row at the bottom, where
it'd be redundant.
Part of P0207, funded by GhostPhanom.
Third longest function in all of PC-98 Touhou, and it's even more of a
copy-pasta than the patterns we've seen earlier. Certainly didn't feel
that long.
Part of P0156, funded by Ember2528.
It's script-like code, what can you say. Maybe minimally sloppy in some
places, but ultimately harmless.
Oh, the Siddhaṃ seed syllables are supposed to show up immediately, with
no delay between them? Good to know – clocking your emulator too low
tends to roll them down from the top of the screen, and does add a
noticeable delay between the individual images.
… Wait, but this means that ZUN could have *intended* this "effect".
Why else would he not only put those syllables into four individual
images, but also show them on the foreground VRAM page?
Completes P0141, funded by [Anonymous] and rosenrose.