nmlgc
c468e2a113
[Decompilation] [th02] Dialog: Box rendering
...
Part of P0260, funded by Yanga.
2023-11-01 23:17:51 +01:00
nmlgc
1bb6068d6a
[Reverse-engineering] [th02] Player: Current master.lib sprite ID
...
And here we find a bunch of unconditional PAT_PLAYCHAR_STILL render
calls… 🤔
Part of P0259, funded by Splashman and Yanga.
2023-11-01 23:17:51 +01:00
nmlgc
8f7478b108
[Decompilation] [th02] Items: Update and render function
...
Part of P0243, funded by Yanga.
2023-06-07 16:49:05 +02:00
nmlgc
d6f356da45
[Maintenance] Use a single per-game, per-binary file for super_*() patnum IDs
...
Since they're determined by the order of sprites in a .BFT file,
they're best auto-generated by an enum as much as possible.
Part of P0074, funded by Myles.
2020-02-16 21:43:08 +01:00